Server Rules
Here is a rundown of our rules.
Rules Override Priority
Body Down
Body Down
How does owning a body work?
- Any party that eats from an unclaimed body first officially claims it and becomes the owner. The body that belongs to the party that initiated the hunt, automatically claims it upon death.
- Body ownership can change if the current owner is contested off by a new party or if the body is unclaimed via abandonment and a new party claims the leftovers.
What is and isn't allowed?
- Can claim 1 BD at once. If a BD is directly overlapping a BD you currently own to the point it is impossible to tell which you're eating from, you may protect both.
- Body owners can't let others eat freely from their body (mixpacking) and must defend it from scavengers. Anything else that enters personal space range may be personal spaced followed by it's rules.
- Each party member must eat until full or BD despawns.
- Chunking a BD is not allowed. This means ripping out meat chunks and not eating them.
- AI corpses do not count as body down.
Combat & Timer
Combat-/Timer
What is a Combat Timer and how does it work?
- The combat timer appears when you take damage, like during a hunt. This is shown as a red eye symbol that pops up with a timer at the bottom of your screen.
- If the timer drops to 0 and the target is still alive, the hunt is failed and the hunting party can't attack them until next season.
- CT doesn't protect you from being attacked, only active combat does. Bleed can extend the timer.
What is and isn't allowed?
- Aggro calls alone are not a reason to attack first due to lack of context. They could mean a territory, spar, etc.
- Burning player bodies is not allowed.
- Body denial, the act of intentionally fighting on risky spots that could cause your BD to fall into an inaccessible location and dying in any way that prevents attackers from freely accessing your body, is not allowed. When you are going to die, get off the risky position on your own.
- Meshing, the act of hitting through or hiding your body in rocks, the ground, walls, etc. to unrealistically inflict or avoid damage. Backing up against a wall or any other thing that glitches you or parts of your body inside to avoid taking damage is not allowed. Backing up to a cliff is allowed.
- Pushing/clamping others to glitch users out of bounds is not allowed.
- Body blocking is a valid hunting strategy that is allowed during active combat only. This does not apply to parties that are not involved in the engagement.
- Teleporting (TP), logging, or fleeing into a Home Cave mid fight or when obviously being hunted to escape it is not allowed
- Anything that can't dive or not classified as semi-aquatic/aquatic is not allowed to intentionally die in water.
- You are allowed to cross water in an attempt to escape a hunt, but you may not use it to bypass the combat timer; this applies to terrestrials and fliers. You can't use water to gain advantage and avoid getting hit which includes standing / swimming in it if it interrupts other players attacks. Shallow water where you can normally run over don't count.
Preemptive Strikes
- If someone clearly charges, swipes, latches, clamps or does anything offensive at you, you may strike first; you don't need to wait for them to trigger your combat timer beforehand to preemptively protect yourself.
Contesting
Contesting
- To start aggro call 3 times from 1 Spino Length away from BD. The contest ends when a participant dies, or one party completely forfeits, only those who are present at the contests can fight, other packmates that weren't there at the beginning can't join after.
- To forfeit retreat at least 2 Spino lengths away from the body, the BD owner can't chase over that. Clamping contester(s) beyond that Spino length results in a forfeit of the clamping dino.
- Scavenging canβt turn into a contest and vice versa.
- Fire Abilities are not allowed during contests.
- Only 1 party may contest a body at a time.
- If you watch a BD fall, can't contest it for 30 seconds.
- Contesting is optional for Herbivores wishing to defend Herbivore only edible items like berry bushes, the species must be able to consume it. For herbivore rules replace "BD/body" with any edible herbivore resource.
Group Sizes
Group Sizes
Max Group Sizes Per Tier:
- Tier 1 β 6
- Tier 2 β 4
- Tier 3 β 4
- Tier 4 β 3
- Tier 5β6 β 2
- Herbivores have unlimited group sizes but follow a defender limit that's same as the default max group size. Can be increased with Matriarch and Shepherd. They can't tag team.
- Dinosaurs from sub adult or higher count towards group size.
Role Multipliers
Some of our roles allow an extension to grouping limitations. This is most beneficial for carnivores, however this allows herbivores to increase their defense limit, allowing more members to fight back when the herd is attacked. Only 1 player with this role is allowed per group. A herd / pack is defined by 2+ members
Matriarch
Shepherd (Herbi only)
- T1-2 β Adds +2 additional packmates/defenders
- T3-6 β Adds +1 additional packmate/defender
- T1 β 15
- T2 β 10
- T3 β 10
- T4 β 7
- T5β6 β 5
Matriarch + Shepherd
- Shepherd multiplier and +2 or +1 from Matriarch
Hunting
Hunting
How does hunting work?
- Hunting is allowed for any dinosaur capable of consuming meat when their hunger is at 60% or lower.
- Hunting within LOS of another body is not allowed unless it's glitched/inaccessible (e.g. deeply submerged in water, on a cliff where you can't get to it, etc.).
- At least one pack member must be the correct hunger to initiate a hunt, doesn't need to start.
- The BD belongs to the party that started the hunt, regardless of who died, to ensure fairness.
- Every group member needs to eat until full, as soon as it drops, or the body despawns because it's fully eaten, can optionally leave BD after (you may sit to get bleed off first). If you are caught breaking this rule, a 24h ban will be applied.
- During a disaster, combat and hunting in shelter/caves is not allowed as long as you stay in that cave, being inside right before it hits and after it hits to heal.
- If you are not involved in a fight, you must stay 1-2 Spino lengths away and not get in the way. Can't personal space other ongoing battles, you move away.
Hunt Timer and Failed Hunts
-# Tip! To check your hunger and thirst, use the !info command; the bot will whisper you the stats in Global!
- When a target is not killed before the combat timer has ended, or a member of the hunting party dies, the hunt is failed. The target player or group can't be attacked until next season. Only applies to failed hunts.
Mixpacking
Mixpacking
Definition
- Helping an ungrouped dinosaur in any way counts as mixpacking, not allowed.
- Grouping with a different species is not allowed.
Examples of Mixpacking
- Deinosuchus carrying a Struthiomimus across water.
- Hatzegopteryx flying a Pachy across Grand Plains.
- Helping waystone users outside your group.
- Assisting ungrouped dinos with hunts or quests (this includes giving free trophies).
- Helping in combat with buffs, nerfs, or body blocking when not grouped.
- If you are simply hanging out with others like little flight tour or get clamped/carried etc. all within consent of both parties, it is allowed. However anything that benefits anyone ungrouped in any shape or form is not allowed.
Exceptions
- Two dinosaur mods of the same species may group together, like the PT Rex and the Vanilla Rex.
- Symbioting isn't mixpacking.
Punishment for Mix-/Overpacking
- After a warning from staff is ignored and not corrected, offenders receive an infraction and a 2h ban from in game.
Natural Disasters & Events
Natural Disasters & Events
The creatures that roam the lands of Elys-Astra are not the only dangerous things you have to worry about. Extreme weather events and natural disasters are Mother Nature's way of enforcing the survival of the fittest; heavy droughts, extreme storms, and even terrifying meteor showers are part of her arsenal. Other unexplainable phenomenon, like the ominous Blood Moon and deadly Windfang disease, make navigating Elys-Astra even more tricky. Taking precautions when the signs of imminent disasters rear their heads could truly be the difference between life and death. How will you survive the elements? Important: Combat during disasters that require shelter is not allowed in shelter/caves. This applies the second the first warning drops and users start going into shelter to hide.
Thunderstorm
- Spring
- Disaster that causes disadvantageous side effects the longer you stay out in the torrential downpour; 3 total waves of stat debuffs.
- Each wave causes loss of armor (-0.15), max stamina (-30), max health (-250), movement speed (-0.1), and combat weight (-500).
- Being inside a Home Cave or designated shelter will protect you from the harsh weather conditions.
- Survival grants armor (+0.05), max stamina (+10), max health (+75), movement speed (+0.05), combat weight (+125), and growth (+0.1).
Heatwave
- Summer
- Disaster that causes faster thirst depletion due to droughts brought on by increased temperatures.
- Staying near available fresh water and resting in shade/mud can increase your chances of survival.
- Survival grants health regen (+1).
Windfang
- Autumn
- Epidemic event that causes the entire population to catch a disease, causing induced hunger loss; 3 total waves of vomiting.
- Each wave causes immediate loss of hunger, dropping it to 0%.
- Being around an abundant source of food or eating just enough to stop hunger damage can increase your chances of survival.
- Survival grants stamina regen (+1).
Whiteout
- Winter
- Disaster that causes disadvantageous side effects the longer you stay out in the cold; 3 total waves of stat debuffs.
- Each wave causes loss of armor (-0.15), max stamina (-30), max health (-250), movement speed (-0.1), and combat weight (-500).
- Being inside a Home Cave or designated shelter will protect you from the harsh weather conditions.
- Survival grants armor (+0.05), max stamina (+10), max health (+75), movement speed (+0.05), combat weight (+125), and growth (+0.1).
Meteor Strike
- Any season
- Galactic event where multiple meteors smash into the planet and cause mass annihilation and temporary wildfires.
- Causes immediate death to those who are not sheltered and health reduction to those that are sheltered when the meteors hit.
- Survival grants armor (+0.05), max stamina (+10), max health (+75), movement speed (+0.05), combat weight (+125), and growth (+0.1). Also offers a random chance to obtain 500 Stardust.
Blood Moon
- Any season
- Lunar event that causes hyper-aggression in herbivores exposed to moonlight.
- Herbivores that are not sheltered when the Blood Moon is exposed must aggro all nearby creatures, even group members.
- No buffs upon survival.
Infestation
- Any season
- Epidemic event that causes a random portion of the population to become Infected (gives the Infested role).
- No buffs upon survival.
Solar Eclipse
- Any season
- Lunar event that provides a rare blessing in the form of an Eclipse Mutation (Triple Trait Mutation).
- Each player has a 25% chance to obtain the mutation during the event.
Miniboss
- Any season
- Combat event that mutates one random player into a Miniboss for a short period of time.
- Provides increased stat and causes hyper-aggression.
- Stat buffs include combat weight (+2000) and turn radius (?)
- Miniboss events follow normal combat rules with the exception of hunger percentage and BD being ignorable and third-partying being allowed.
- Minibosses are enraged; they attack anything within reach, even group members, and will not run away from combat. They do not fear death.
- Those that survive as the Miniboss get to keep half of their stat buffs (until death, logging, or server restart) and obtain the Repterus Mutatus role.
- Miniboss-Killer keeps some of the stats.
Nesting
Nesting
How does nesting work?
- Any dinosaur can nest either solo or with any gendered partner; you don't need a partner of the opposite sex.
- Dinosaurs must be the same species to be allowed to nest together; the PT Rex and Vanilla Rex, for example.
What is and isn't allowed?
- Nesting is only allowed in your dinosaur's preferred habitats, but can be placed anywhere within them.
- To avoid overpopulation, players may only place and nest once per season with a max of 5 offspring unless that dinosaur's profile says otherwise.
- Nest-hopping is not allowed. You must stay for at least 30 minutes, unless both parents agree to let you go earlier. Players are not allowed to waste eggs by accepting nest/egg invites and then not joining.
- Nests are not allowed to be bigger than a half-Spino length radius.
Behavior Around Nests
- Parents can personal space their nest only with offspring up to sub adult.
- Parents may not chase intruders over 1 Spino length from the nest when they flee. They may defend until BD if the attacker does not leave after being warned.
Pests
Pests
Some Dinosaurs are considered Pests (defined by profile tag) and are prohibited from initiating combat against T6 sauropods. Includes: Any species that are not a T1-2 but have pest restrictions in their profile are considered a pest and must follow both their profile limitations and the T6 sauropod restriction. Mini Dime, Compsognathus and Halzkaraptor may not hunt higher than any T3.
- Starting a hunt
- Assisting a host that initiates a hunt
- Challenging for territory (via certain roles)
- Contesting for a body. Sparring and enforcing PS are excluded.
- Defensive combat against T6 sauropods is allowed, which includes protecting yourself against a hunt, assisting your host as a symbiote when they're attacked, being challenged for territory (via certain roles), or when contested for a body.
- Pests may hunt the young of any tier until they reach sub-adult if either alone or further than 1 Spino-length radius from their adult parent(s). If the parent closes that distance, the pest must stop.
Roles
View all roles 34 roles
Albino & Melanistic Unlimited
Unlimited
Earned randomly by being nested.
Albino
- stamina regen +0.2
- turn radius +0.15
- max health -75
- armor -0.05
Melanistic
- armor +0.05
- max stamina -75
- increased hunger drain
Alpha Unlimited
Unlimited
Earned by migrating 24x with !migrationbuff or purchasing in SP Shop for 300 SP.
Buffs:
- turn radius +0.15
Grouping Limitations
- Only 1 Alpha allowed per group.
Ashen Unlimited
Unlimited
Earned by completing the Ring of Fire.
Buffs:
Acquiring this role unlocks the ability to use !sacrifice, which offers a 50% chance to kill your dino in exchange for any mutation, genetic, or role. This command has a 7 day cooldown.
- speed +0.1
- fall resistance +650
- max stamina +45
- carry capacity +500
Banshee Unlimited
Unlimited
Earned through 5% random chance while playing on the server.
Buffs:
- weight +375
- max stamina +50
Debuffs:
- max health -100
Skin Requirement
Must be brightly colored.
Required Behaviors
Donator:
- Fully-aquatic species are not allowed to use this role.
- Must avoid water; will not enter/cross water or drink unless at 25% thirst or lower. If a hunting target moves into water, the hunt must stop unless the requirement to be in/near water is met. Rain is optional to avoid.
- Must be territorial towards ungrouped Banshees that share the same diet.
Cursed Unlimited
Unlimited
ο»ΏEarned through 10% upon entering Burned Forest (1h cooldown). ο»Ώο»ΏBuffs:
- weight +100
- max health +100
- turn radius +0.3
Grouping Limitations
Only 1 Cursed allowed per group. Symbiotes allowed.
Skin Requirement
Must be albino or as white as possible.
Required Behaviors
ο»Ώ Losing Control: Must follow hunting behaviors based on the intensity of their parasites' influence (hunger percentage). Applicable to all carnis and herbis. Each level overrides the previous. Behaviors started within the appropriate range may be finished outside of it:
Calm [80-60%]
- Only hunts/eats preferred foods; can ignore bodies that arenβt on preferred list.
Agitated [40-59.99%]
- Immediately contests for bodies they witness drop; void if already owning a body.
- If pest restricted from immediately contesting, must prioritize contesting bodies normally and/or scavenging over hunting.
Enraged [20-39.99%]
Donator:
- Hunts a groupmate by aggro calling once at target before attacking; once per season and no repeat hunts on same user.
- If solo or pest restricted, must prioritize same species or tier when hunting.
Dark Urge (DU) Unlimited
Unlimited
Earned by being nested during a Bloodmoon (50% chance of obtaining role when nested in by Dark Urge parent; each parent has a chance to have up to 2 Dark Urge offspring per event), winning Arenas, and giveaways.
Buffs:
- speed +0.1
- turn radius +0.25
Grouping Limitations
Can only pack with other Dark Urges of the same species or same diet/tier/habitat. Max of 3 per group. Symbiotes allowed.
Required Behaviors
Donat
- Must enforce personal space.
- Must only hunt T4-6 and Pests.
- Can't scavenge.
- Must not eat salt rocks or critters unless close to starving (10% hunger or less).
- Must accept any spar invite.
Fallen Unlimited
Unlimited
Earned through Trials and randomly upon either being nested during Bloodmoons or entering Sharptooth Marsh.
Buffs:
- speed +0.25
- turn radius +0.2
Debuffs:
- weight -200
Skin Requirement
Primary color must be pink or red.
Required Behaviors
- Can only hunt adolescent and younger creatures and AI.
- Must attempt to court potential mates in Savannah Grasslands during Winter by the Ring of Fire. Courted dinos must be Fallen of the same species.
Optional Behaviors
Donato
- Can attack their own offspring if at 25% or less health while also actively starving (taking hunger damage). Babies that survive an attack must leave the group and will actively avoid their parents for a lifetime, remembering them.
- Fallen offspring can be hyper-aggressive towards their siblings, even chasing them off from their meals, but never to kill.
Frostbitten Unlimited
Unlimited
Earned through chance after surviving a Whiteout event.
Buffs:
- max health +300
- armor +0.1
- speed +0.1
Debuffs:
- weight -400
- jump -0.6
Required Behaviors
Donator:
- Must seek warmth from warm POIs or the presence of other creatures.
- Must frequently rub against pack/herd mates or ungrouped creatures in an attempt to warm up; must stop once attacked.
- Must be more persitant with the above behaviors during Autumn and Winter.
- Can't initiate personal space against others during Autumn and Winter.
Infested Unlimited
Unlimited
Earned by Infested event or drinking from infested water.
Buffs:
- max health +175
- turn radius +0.15
Debuffs:
- armor -0.05
- speed -0.05
Required Behaviors
Must attack groupmates at 25% hunger; cannot avoid this by leaving group.
Optional Behaviors
Can occasionally aggro call at rocks, trees, and water or jump of cliffs to show that your dinosaur's brain has been infested by parasitic bacteria! Donator:
Kryptic Plague (KP) Unlimited
Unlimited
Earned by grouping with Thicc in-game.
Buffs:
- weight +300
- speed +0.07
Required Behaviors
Must prioritize hunting/contesting against Repterus Mutatus. Donator: @Krypt
Matriarch Unlimited
Unlimited
Earned by nesting 48 unique users or purchasing in SP Shop for 300 SP.
Grouping Limitations
Only 1 Matriarch allowed per group.
Tier 1-2
+2 additional packmates / defenders
Tier 3-6
+1 additional packmate / defender.
Mimic Unlimited
Unlimited
Earned through reaching max rebirths on 10 different species.
Buffs:
- max health +150
- max stamina +50
- armor +0.25
Debuffs:
weight -150
Grouping Limitations
Can group with packs/herds of creatures of the same tier, diet and habitat.
Required Behaviors
- Must copy the coloration of the creature chosen to mimic.
- Must occasional display behaviors of its true nature that may give away its mimicry.
- Can't help it's group in territory any can't be helped when getting territoried.
Nomad Unlimited
Unlimited
- Earned by visiting all land or water POI's. Start with `/nomad` in your first POI and then the bot will track your journey until the end. To check the current progress of your journey, use `/nomadstatus`.
- The role will be locked onto the dinosaur you have done this journey with. It cannot be swapped to another dinosaur.
Buffs:
- speed +0.3
- fall resistance +300
Debuffs:
- weight -500
- max health -50
Grouping Limitations
Must be solitary; may not group with anyone.
Required Behaviors
Donator: @nova.chrome
- Must automatically flee every territory and contest; cannot accept them.
- Must follow nomadic movement (continously wanders, doesn't stay in POIs for prolonged periods of time).
Protector Unlimited
Unlimited
Earned by reaching max rebirths on 3 different species.
Buffs:
- max health +400
- health regen +0.3
- armor +0.15
- carry capacity +175
Grouping Limitations
Can only group with other Protectors of the same diet/tier, group max of 2. Symbiotes not allowed.
Required Behaviors
Donator:
- Protectors will defend below subadult, near death creatures (deathscars), T3+ elders and creatures being hunted by 2+ Tiers above their own
- Must distract those who attempt to hunt it's protected. 'Distracting' may be done by rapidly running around the hunter, tripping them up/body blocking, and/or loudly and frequently calling until the prey is out of LOS or dead. Physical attacks and debuff calls may only be used if at hunting hunger. May also protect from ai attacks.
- May not hunt/eat creatures they are sworn to protect
- Must not enforce personal space; must always use friendly calls and approach creatures it protects, optionally may provide them food and/or quest items (including trophies).
Rabies Unlimited
Unlimited
Earned by grouping with Jessica in-game.
Buffs:
- weight +400
- speed +0.1
- turn radius +0.01
Debuffs:
max health -100
Grouping Limitations
Only 2 allowed per group. Symbiotes allowed.
Required Behaviors
Donator:
- ο»ΏFully-aquatic species are not allowed to use this role.
- Must refuse to drink unless about to dehydrate (10% thirst or less) because of their fear of water; will try to "drown" itself in shallow water.
- Must experience occasional outbursts of aggression towards its own species. May still group but will randomly attack and chase teammates until they snap out of it (will never kill them). Due to this, they prefer having symbiotes.
- Must territory challenge solo members of its own species on sight; does not wait until territory limit is met unless the challenged group has more than 2 of the same species. May choose to forfeit after some time in combat.
Repterus Unlimited
Unlimited
Earned randomly by spawning.
Buffs:
- weight +150
- speed +0.05
Debuffs:
armor -0.025
Repterus Mutatus (RMT) Unlimited
Unlimited
Earned through Miniboss event or Sharptooth (small chance, 1h cooldown).
Buffs:
- weight +300
- speed +0.07
Debuffs:
- max health -100
- armor -0.05
- increased hunger drain
Grouping Limitations
Can only group with other RMT of the same species or diet/tier/habitat. Symbiotes allowed; must be Repterus or RMT.
Required Behaviors
Must prioritize hunting/contesting Ashen
Roamer Unlimited
Unlimited
Earned by completing 100 quests.
Buffs:
- weight +400
- armor +0.1
- max stamina +60
Debuffs:
- max health -150
- increased thirst drain
Grouping Limitations
Main group must only consist of other Roamers. Must be the same species or same diet/tier/habitat. Symbiotes allowed; can be any compatible role but must be T1.
Required Behaviors
- Must prioritize finding water over initiating hunts or contests when thirst drops below 40%. If thirst drops during active combat, it may be finished first.
- Must never fully deplete food resources; will only leave them once there is 35% left, unless thirsty (25% or less, must immediately return) or a disaster happens.
- Must sleep within LOS of water; cannot use `!sleep` away from water sources.
- Must forfeit all territory disputes; cannot claim or initiate territory.
- Must not hunt other Roamers.
Optional Behaviors
Donator:
- Can stand in rain or mist without seeking shelter.
- Can kill AI critters and stand over them instead of eating.
- Can shake their head as if clearing confusion.
- Can seek out and sit in mud patches.
- Can stare at water sources before drinking.
Scorched Unlimited
Unlimited
Earned through 10% chance by enduring the Ring of Fire for at least 10 seconds.
Buffs:
- weight +300
- max stamina +45
- speed +0.2
- bleed heal +0.3
Debuffs:
thirst drain +25% Donator:
Shepherd Unlimited
Unlimited
- Earned by migrating 24x with `!migrationbuff` or purchasing in SP Shop for 300 SP.
- Increases herd defense size by 2.5x max tier limit (ex: Eotriceratops from 2 β 5 defenders).
Grouping Limitations
- Herbivores only.
- Only 1 Shepherd allowed per group.
Apex / Splicer / Vanguard Limited
Limited
- Apex β Christmas β speed +0.25
- Splicer β Valentines β weight +575
- Vanguard β Halloween β armor +0.25
Grouping Limitations
Only 1 of each role allowed per group.
Auspicious Limited
Limited
Earned through mystery boxes, trials, or as an arena reward. Can also be obtained from surviving any natural disaster while grouped (5% chance).
Buffs:
- weight +400
- speed +0.25
- turn radius +0.25
Debuffs:
- armor -0.25
- health regen -0.25
- stam regen -0.25
Grouping Limitations
- Cannot be equipped to a solo player. A group of two is required, both players must be same species, and both must have the role equipped. Symbiotes not allowed.
- Cannot group with nor raise any offspring nested.
Required Behaviors
Donator:
- Must unequip the role or regroup as soon as possible if one partner dies.
- Must remain within LOS of the other player at all times.
- Must prioritize non-player food sources (critters, bones, fish, carrion, shells, etc.) over hunting players unless one member is at 10% or less hunger, in which T3+ must be prioritized.
- Must never eat player meat as an Herbivore, even with a meat-eating diet equipped.
Blood Drunk Limited
Limited
Earned by being nested during Windfang (0.5% chance, must survive the event, one chance per player per day).
Buffs
- speed +0.2
- stamina regen +0.2
- max health +250
- bleed heal +25%
Debuffs
- armor -0.1
Grouping Limitations
- Only 1 Blood Drunk allowed per grouping.
- A grouping containing a Blood Drunk cannot use Matriarch or Shepherd to expand the group/defender limit.
Optional Behaviors
Donator:
- Can hunt symbiotes if hunger falls below 30%.
- Can treat symbiotes like scavengers; symbs cannot eat from the body while the Blood Drunk is actively eating from itβbut can chunk and run.
- Can initiate hunts on adolescent and juvenile targets regardless of hunger. Groupmates without proper hunger may not assist in the hunt.
Bounty Hunter Limited
Limited
Only obtainable through Trials and giveaways.
Buffs
- weight +350
- speed +0.15
- turn radius +0.2
Grouping Limitations
- Only allowed to group with other Bounty Hunters of the same species; max of 2.
Required Behaviors
- Must prioritize T4+.
- Must only hunt below T4 when hunger is below 20% (pests must still abide by pest rules).
- Must not back down/forfeit from a territory, spar, or hunt as they would rather die than lose their honor.
Optional Behaviors
Donator:
- Can hunt at 10% higher hunger than the active allowed percentage (ex. during Summer, may hunt at 70% instead of 60%).
Cannibal Limited
Limited
Earned by being nested (events only) and Mystery Boxes.
Buffs
- combat weight +395
- speed +0.19
- turn radius +0.19
- Cannibal herbivores that manage to kill another creature while below 60% hunger get +150 hunger points.
Grouping Limitations
Cannot group or nest; must always be solo.
Required Behaviors
- Can only be equipped by herbivores / omnivores
- Can only hunt if at 60% or less hunger. Must stay at their body until it despawns unless they reach 25% or less thirst (must immediately return after drinking) or a natural disaster/event occurs.
- When a Cannibal is hatched in, it must attempt to kill its siblings (important for parents to look for Cannibal young in their nest via `!sniff` and kill them as quickly as possible).
Gluttony Limited
Limited
Earned by having every clamp-related dinosaur rebirthed at least once.
Buffs:
- carry capacity +750
- armor +0.15
- max stamina +150
Debuffs:
- speed -0.2
- hunger drain +0.65
Grouping Limitations
Can only group with other Sin roles with one Glutton per group. Same species or same diet/tier/habitat; follows tier group limitations. Symbiotes allowed, but must be a Sin role.
Required Behaviors
- Can only be applied to dinosaurs that have Clamp or Bonebreak.
Optional Behaviors
Donator: Miracle Owner:
- Can hunt at 80% hunger.
- Can use !sleep and !tasty if by a claimed meat source, and can also use !clean if they shake/roll in the body.
- Can opportunistically eat at a claimed body until aggro called or attacked; can't return to freely eat and can't contest for the body
- Can scavenge following scavenging rules (no retaliation)
- Can third-party any active combat within LOS in the same POI in attempts for an easier meal, the BD only belongs to them if they landed the killing blow themselves.
Greed Limited
Limited
Earned randomly Spending 10+ Mil marks on the Market (1% Chance)
Buffs:
- max health +100
- max stamina +30
- health regen +0.1
- hunger depletion +
Grouping Limitations
May only group with other Sins, except other Greeds, within same tier, diet and habitat. Sin Symbiotes allowed.
Required Behaviors
Uncanny Encounter Biblically Accurate Greed Next Level (optional)
- Groups work together to secure as much food as possible, can body share with a Glutton unless reaching 20% hunger or lower, then must hunt the Glutton.
- Prioritizes hunting solo Gluttons.
- May hunt at 80% and may steal trophies regardless of tier (can't turn into a hunt).
- Greeds must claim all bodies less than 1 Spinos apart.
- Stay with claimed bodies until despawn and may only leave for water at 20% thirst or lower. They must return immediately and reclaim the body afterward.
- Greeds take resource aggression to the extreme and may guard resources under the following conditions:
- Water: May guard water sources of 15% or lower outside of MZ.
- Quests: May harass others away from quest items by 3-calling once. If ignored, they may give a warning bite, but must let the player live unless hunting hunger applies.
- Food: Refuses to share bodies with group members until full. They may pursue and attempt to kill scavengers who comes within a spino length of the resource, but cannot pursue over 3 spino lengths from the resource.
Ice Breaker Limited
Limited
- Earned through Christmas event mystery boxes.
Buffs
- weight +380
- max health +150
- armor +0.2
Grouping Limitations
- Only 1 allowed per group.
Jack Limited
Limited
Earned by having any 15 unlimited roles and any 3 limited roles claimed or mystery boxes.
Buffs:
- max health +50
- max stamina +50
- max oxygen +50
- combat weight +100
- armor +0.1
- speed +0.1
- turn radius +0.1
- precision turn +0.1
- swim speed +0.1
- health regen +0.1
- stamina regen +0.1
- bleed heal +0.1
- poison heal +0.1
- toxin heal +0.1
- paralysis heal +0.1
- knockback +0.1
- jump +0.1
- carry capacity +200
- fall resistance +100
Grouping Limitations
One Jack allowed per group. Symbiotes allowed. OR Jack-only group; max of 2. Either same species or same diet/tier/habitat. Symbiotes not allowed.
Required Behaviors
- Herbivores must follow carnivore territory rules, but herd-mates are excluded from the POI count. Herbivore Jack-only duos, however, will both count towards the POI limit.
- Jack-only duos of different species must assist each other in territory disputes.
Optional Behaviors
Donator:
- Due to their pride, will frequently show off with mock attacks and displays. This behavior intensifies around rivals and potential mates.
- Will frequently spar rivals of the same species to display dominance.
Pride Limited
Limited
Earned by surviving a natural disaster solo (5% chance).
Buffs:
- combat weight +350
- max health +100
- max stam +30
- turn radius +0.2
Debuffs:
- stam recovery -0.2
- armor -0.2
Grouping Limitations
Can only group with other Sin roles with one Pride per group. Same species or same diet/tier/habitat; follows tier group limitations. Symbiotes allowed. ππ Solo, may have up to 2 non-Pride symbiotes, regardless of the hostβs tier.
Required Behaviors
Donator:
- Must never forfeit once Combat has began unless at 25% hp or lower. May Forfeit contests and Territories before combat begins if the Opposing party is a group of 2 or more.
- May ignore body down to Hunt other Sins Roles. May use !tasty when eating from a Sin Body.
- Must Broadcast/Aggro Call after a successful hunt.
Ravenous Limited
Limited
Earned by killing 100 fully grown dinos at 25% or less hunger.
Buffs:
- speed +0.25
- acceleration speed +0.25
- weight +250
Debuffs:
- max stamina -50
- hunger drain +0.45
Grouping Limitations
- Each player with Ravenous in the group decreases the maximum group/defender size by 1 (i.e. Meg group with 1 Ravenous may have a max of 3, not 4).
- Unlimited amount of Ravenous allowed per group up to meeting the reduced group/defender limit. Symbiotes allowed.
Required Behaviors
Donator:
- Must aggressive call 3x and defend bodies from their own groupmates for up to 30 seconds, only backing down once it has eaten its fill or is wounded (less than 50% health).
- Must become irritable towards its groupmates when below hunting hunger, aggro-calling and pacing, enforcing personal space, and often contesting for nearby food sources like critters, bones, or berry bushes.
- Once a Ravenous host nears starvation (20% or less), it must begin a hunt on its own symbiote. If a Ravenous symbiote nears starvation (20% or less), it must either hunt its host or abandon the group for a minimum of 30 minutes. Only other Ravenous creatures may assist in hunting symbiotes or hosts.
Tyrant Limited
Limited
Earned by having 75 kills on the leaderboard.
Buffs:
- weight +350
- armor +0.25
- turn radius +0.1
Debuffs:
- speed -0.05
- stamina regen -0.1
Grouping Limitations
- Counts as 2 attackers/defenders by taking up 2 group slots. (i.e. Tyrant Rex counts as 2 instead of 1, so has to be solo.)
- Can only group with unlimited roles. Only 1 Tyrant allowed per group. Symbiotes allowed.
Optional Behaviors
Donator:
- Can often harass/bully their symbiotes.
- Can have an extra T1 symbiote.
Wrath Limited
Limited
Earned by having won the Arena event 5 times or sacrificing 3 blessings.
Buffs:
Group 1 Group 2 Group 3
- turn radius +0.25
- Kill buffs are randomly assigned by group upon killing/hunting other players within proper requirements; repeatable and stackable:
- weight +35
- max health +35
- max stamina +35
- armor +0.05
- health regen +0.005
- stamina regen +0.005
- speed +0.005
- jump +0.005
- bone break heal +0.005
Grouping Limitations
Option 1 Can only group with other Sin roles with one Wrath per group. Same species or same diet/tier/habitat; follows tier group limitations. Symbiotes allowed, but must be a Sin role. OR Option 2 Confident Overlord = Solo only. Symbiotes allowed, but must only be T1; same diet but any habitat.
Skin Requirement
Primary color must be black, red, or black and red.
Required Behaviors
- May only be used on Tier 5 and 6 dinos.
- Seeing Red = Must always enforce personal space. If the invader retaliates, may hunt them, regardless of hunger percentage.
- Lord of Wrath = Must never tolerate other Wraths; will attempt to purge them by hunting them over all others, initiating territory with them first, and contesting for their bodies over other body owners.
- Must always broadcast once upon entering a new POI.
- Must only hunt fully grown creatures.
- Must always accept spars and territory challenges to the death; cannot forfeit.
- Must commit to all hunts and can only disengage upon reaching 10% health. If Wrath falls outside of 3 Spino-lengths due to disengaging (retreating, backing off, or sitting) from the target for more than 30 seconds, they automatically forfeit the hunt and cannot re-engage, regardless of CT. Sleeping at all during hunts is an automatic forfeit.
Optional Behaviors
Donator:*Miracle Owner:
- Skull Throne = Can claim multiple bodies from the same engagement, but must stay with all of them until they despawn. May leave to drink if thirst reaches 25% (must immediately return) or if a natural disaster occurs.
- Can attempt to acquire a second body from the same engagement after a successful kill, as long as the original combat timer is still active. Must be solo and cannot pursue further than 3 Spino-lengths from the first body.
- Can mock bite, charge, and threaten others from no closer than 4 Spino-lengths.
- Can choose to only call once for PS, contests, and other behaviors that require vocal warnings.
- Can be territorial towards any T3-6 of the same diet (ignores habitat) on sight while in the same POI; may attempt to kill them even when bodies are in LOS.
Zephyrion Limited
Limited
Earned by surviving Whiteout or Windfang (5% chance).
Buffs:
- weight +150
- speed +0.25
- turn radius +0.1
Grouping Limitations
Only 2 Zephyrion allowed per group.
Skin Requirement
Primary color must be purple and/or pink.
Required Behaviors
Must only hunt T1-4.
Optional Behaviors
Can scavenge regardless of tier. Donator:
Scavenging
Scavenging
What is scavenging and how does it work?
- Scavenging is a method of stealing food from an already claimed resource.
- You must "grab and go," take a chunk of meat, berries or trophies , and run away with it.
What is and isn't allowed?
- Only Tiers 1 and 2 can scavenge when they can immediately eat it.
- The body owner can always defend their body, but they can't chase scavengers over 1 Spino length away.
- Scavenging is a risk - scavengers attacked by body owners may not fight back.
- If a scavenger is killed while scavenging, other scavengers may continue but risk being killed as well.
- Combat Timer does not apply during scavenging. If a group member dies, the body owner may keep defending, while scavengers may still scavenge.
Sparring & Personal Space
Sparring
- Sparring is optional.
- To spar, shake or broadcast call while looking at a player. If they do the same, the spar may start. If they donβt, then they didnβt accept it.
- Sparring never ends in death; you are not allowed to kill the player. To signal that you are low, crouch and move your head away.
Personal Space
- Personal space is optional.
- 1 Spino length around you is considered your personal space. If another dinosaur enters it, you may aggressive call at them once. If they donβt leave after 5 seconds, you may attack.
- If you are getting attacked for personal space, you may not fight back and must distance yourself to 3+ Spino lengths away.
- Those enforcing personal space may not chase further than 3 Spino lengths.
- You can't personal space an ongoing hunt, stay away from it.
- Personal space calls cannot be voided by attacking in the middle of one. If a call has been started, you are personal spaced the moment it starts.
- You cannot personal space if you are being actively charged at or stalked for a hunt.
Symbiosis
Symbiosis
How does symbiosis work?
- Only T1 and T2 are allowed to be Symbiotes, must be same diet and habitat. If double habitat with semi aquatic and flier, it's flier only.
- Symbiosis is a method of establishing a mutually beneficial relationship between two unlikely species of different tiers.
- Dinosaurs that have 2 habitats such as flier and semi aquatic count as fliers for all grouping requirements.
What can a symbiote do?
- Symbiotes may assist in hunts (unless it's a pest, follow pest rules), contests, defending upon getting hunted.
- Tiers 2-3 can have 2 Symbiotes, tiers 4-6 can have 1 Symbiote unless stated otherwise in a Role / Profile.
What can a symbiote not do?
- Symbiotes can't participate in a territory.
- Symbiotes can't nest.
- Roles affecting group size must be equipped by the Host for group size to be affected, except where otherwise specified in the Role itself.
Territory
Territory
When to initiate
- Mandatory for carnivores, optional for herbivores when max tier limit per POI is reached and within LOS. Only sub adult or adults count, everything under that can't be territoried.
- Can only be initiated against same tier, diet and habitat.
How to initiate
- Initiate from 2-Spino lengths away of your opponent and aggro call 3x. If no response, the challengers must attack.
- The challenged party requires 3 aggro calls back from at least one group member to accept or leave peacefully by forfeiting, if they chose to forfeit they must leave the POI until next season.
- Combat continues until the limit per POI is reached or one party forfeits.
How to forfeit
- Forfeit by turning away from your attackers, 4-calling repeatedly and making an immediate effort to leave the POI by closest means.
- Forfeiting parties must be given a chance to leave, but may be escorted to the edge of the POI. If they do not leave, the attacks must continue.
- Territory ignores body down and takes priority before anything else and is not allowed in active Migration Zones. If a hunt starts in MZ and moves into a non-MZ, the hunt must be completed (or failed) before territory can be initiated.
Max Groupsizes per POI:
- T1: 6
- T2: 4
- T3: 4
- T4: 3
- T5: 2
- T6: 2
Third Party
Third Party
What is third-partying?
- 3P is when players who aren't originally grouped or involved in a fight intervene. This causes gameplay interuptions during any form of engagements, which isn't allowed.
What is and isn't allowed?
- You can only join a group during a hunt mid fight to help, if you can and are allowed to group up with that species, group up via in-game system before you join that fight.
- If you are not involved in a fight, you must stay 1-2 Spino lengths away and not get in the way.
- When a 3P happens, both initial parties must stop combat immediately. If one of them doesn't, it will count as mixpacking for allowing the 3rd partying member(s) to help them in a fight.
- If the third-partier(s) does not disengage, they may be killed by the parties originally in combat, and the initial fight can continue if applicable once the 3rd party BD is gone which belongs to the party that initiated the fight. This does not count as a failed hunt and the secondary original party may still be hunted when the BD despawns.
Upkeep
Upkeep
Dinosaurs in Elys-Astra don't just walk around to hunt and eat. They have to take care of themselves through upkeep, which includes cleaning, sleeping, and staying full by hunting their preferred food, which improves longevity and strength over time.
How does upkeep work?
- Each species has its own list of preferred foods, way of cleaning itself, and activity period that have corresponding upkeep commands. Following these behaviors unlocks the ability to use these commands.
- Upkeep is separated into 3 types: Satiation, Hygiene, and Energy.
- These 3 methods of personal maintenance will deplete from 100% to 0% in 20 minutes, with an in-game whisper reminding you when each method's percentage gets low.
- The commands will only work once each method reaches 0%, but it is important you do the correct behavior before using the command. If not, it is considered command abuse.
How to use upkeep commands
- Upkeep behaviors should always be completed before the command is used; view the command as the reward for doing the behavior.
- Sleeping should be 5 uninterrupted minutes of fully laying down. If you are interrupted (combat, disaster, hunger/thirst damage, etc.), you must start the 5 minutes over.
Satiation
- Relies on a diet of creatures from your dino's preferred foods. For example, Dilophosaurus has Didelphodon as a critter it prefers to eat, and will hunt it over other critters in order to regain satiation.
- Following this behavior allows for the use of the !tasty command.
- Maintaining your Satiation will improve your strength and hasten your growth.
Hygiene
- Relies on maintaining cleanliness by your dino's preferred way of grooming. For example, Citipati's enjoy dust-bathing to stay clean, and will do so periodically to regain hygiene.
- Following this behavior allows for the use of the !clean command.
- Maintaining your Hygiene will improve your overall health and health recovery.
Energy
-Maintaining your Energy will improve your overall stamina and stamina recovery.
- Relies on resting during your dino's period of inactivity. For example, Kaprosuchus is nocturnal, and will sleep during the day in order to regain energy.
- Following this behavior allows for the use of the !sleep command.
Your Behavior
Gameplay-/ Behavior
We aim for a respectful but relaxed environment. Casual conversation, disagreement, and jokes are allowed.. harassment, slurs, or targeted hostility are not. Repeated false accusations against staff after clarification may result in moderation action. Legitimate concerns should be reported through proper channels. Elys Staff is held to a very high standard. No misconduct from both sides will be tolerated.
Behavioral Violations
NSFW NSFW content of any kind is not allowed in Elys, both in-game and in Discord. These will be handled based on severity, labeled Minor or Major:
- No disrespectful behaviour towards anyone.
- No spreading misinformation. (if gameplay related - gameplay behaviour infraction)
- No advertising servers or other things in any shape or form.
- No name-calling /insults
- No disruptive arguments or disputes
- No spam
- No location dropping others, location dropping yourself is fine (gameplay behavioral)
- Public discussions of rulebreaks are allowed if it is to positively remind if a rulebreak has happened. Must stop discussion if being told by staff.
- Do not βmini-modβ or publicly accuse players of rulebreaking.
- Metagaming (gameplay behavioral)
- Loop-holing (gameplay behavioral)
- Targeting (gameplay behavioral such as intentionally killing more than 3 times, harassing players, griefing, includes no revenge killing.)
- No DMing staff members. All things are handled within tickets.
- This is a PGe13 server. Any stuff that is not breaking server rules or involved with this server such as private dating issues is not for us to handle. Resolve private issues privately as long as all involved parties are at legal age of 18+.
- Punishment: Behavioral infraction (unappealable) + 1-hour mute (if infracted in the moment); severe cases may include a ban.
Minor
-# Indirect/suggestive NSFW content.
- Making subtle references or jokes about NSFW content. (i.e. words with double meanings)
- Using lesser known slang/terminology or different words to avoid directly saying something NSFW.
- Making out of context remarks/comments to imply something suggestive.
- Posting/sharing visual content that is suggestive or referencing NSFW content.
- Suggestive Discord names, bios, profiles, pfp's, or Path names. (i.e. explicit words spelled differently, references to Epstein/Diddy, etc.)
Major
-# Direct/explicit NSFW content.
- Making jokes and references with explicit NSFW content.
- Using common slang/terminology or words that are explicit or directly reference NSFW material.
- Making explicit remarks/comments about non-NSFW content.
- Posting/sharing visual content that is explicitly NSFW.
- Explicit Discord names, bios, profiles, pfp's, or Path names. (i.e. nudity in pfp's)
How do NSFW punishments work?
- First Minor offenses will result in a verbal warning via ticket. Each future Minor offense will result in a Behavioral infraction and 24 hour in-game and Discord mute.
- Major offenses will always result in an immediate in-game perma-mute, then a ticket to warn of an incoming ban, then a serverwide ban.
- The only exception to Major offenses is Discord names, bios, profiles, pfp's and in-game names. Linked players will be warned via ticket and given 24 hours to change them or face a perma-ban; unlinked players will receive the ban without warning.
Important
- Infraction Tiers ( have x amount of the same infraction before it turns into a behavior) may be skipped to more severe ones at admins discretion.
- We reserve the right to ban anyone for anything (even no reason given) if it is for the better of the community.
System Abuse
- No abusing roles, commands, or inventory. Violations will lead to a complete inventory wipe including roles / the role that was misused gets removed.
- Examples: stacking mutations, using !migrationbuff outside zones, restricted cmds (!tasty, !sleep, !clean) w/out profile permission.
Rulebreaks
- Infraction 1 β Warning
- Infraction 2 β Warning
- Infraction 3 β Ban with appeal
- Infraction 4 β Ban without appeal
- Death by rulebreak: 1 full-growth item
- If you receive 4 infractions for the same rulebreak, the 4th automatically becomes a behavioral infraction. Our appeal system is meant for learning from mistakes, not to be abused for repeated misconduct.
- Only thing that is not appealable are perma mute words (unless proven typo /context matters) and severe behaviour violations.
Perma Mute / Ban Words
This is a list of words that will get you auto permanently muted by the bot that will snipe you the second one of these words is detected. Not manually, completely automated. If you make a typo and get muted for it, open up a question ticket to get insight from staff. Permanently mute takes away all the possibility for you to use 90% of the server features such as commands instead of a perma ban. NSFW and slurs will be punished with a ban without appeal.
- Backshots
- Bitch
- Cock
- Cocksucker
- Cum
- Cunt
- Dildo
- Dyke
- Faggot
- Fisting
- Hoe
- Kinky
- Milf
- Nigger
- Penis
- Pussy
- Retard
- Slut
- Spic
- Sybau
- Tits
- Towelhead
- Tranny
- Vagina
- Wetback
- Whore
Daily Logins
Daily Logins
Playing 1h each day will give you a designated daily reward. You can do /checkdaily to see what day you are on to keep track.
Day 1
- 3 DNA
Day 2
- 1 Single Trait Mutation
Day 3
- 3 DNA
- 1 Single Trait Mutation
Day 4
- 1 Full Grow
- 5 DNA
- 1 Double Trait Mutation
Day 5
1 Triple Trait Mutation 5 DNA 1 Double Trait Mutation
Discord Commands
Discord Commands
/appeal Use to appeal any existing infractions on your account. /apply Use to submit a staff application. /assign (open or remove) Use to equip or unequip buffs. /bank (deposit or withdraw) Use to move marks between your dino and your inventory. /checkdaily Use to check your daily quest progress between Day 1-5. /christmasbox Spends Presents to earn random mutations/genetics/roles. From 2025 Christmas event. /claimmigration Use to earn Alpha or Shepherd role after using !migrationbuff 24x in-game. Resets after use. /claimrole Add a role from your bot inventory to your Discord profile. Note: Use for roles like Infested after meeting requirements (e.g., drinking from parasite-infested water). /claim_wrath Exchange blessings for role. /give Give an item to another user. /inventory View your own or another memberβs inventory. /item (trash or sell) Use to either trash unwanted items or sell them back to the bot. /link Link your Discord with your Alderon Account. Provides a personal code to use for the !link in-game command. /market browse Use to look through all active trades in the player market. /market remove Use to delete your listed items from the market. /market sell Use to add your items into the market. /mutate (dna or star) Use for a chance of random mutations. /myelder Checks your migration and rebirth process. /mysterybox Spends 500 Survival Points for random buff items. /nomad Starts the journey progression for Nomad role on active dino. /nomadclaim Use to claim the Nomad role upon journey completion. Only usable once. /nomadstatus Use to check your Nomad journey progression. /rebirthtoken Use to open the Rebirth Token portal and assign Eldering buffs. /report Use to report rulebreaks. /roleswap Donator only. Swap your in game roles. /shop Use to access the Marks Shop and Survival Points Shop. /species online Use to show the current dino population on the servers. /species playtime Use to show the most/least played species by total playtime (tracked while online); tracks across both servers. /summon_event Spends a Disaster Token to redeem a natural disaster; 1-hour cooldown between tokens. /token (save or use) Converts your dinosaur into a token for transfer between servers. Saves growth at the time of tokenizing. Note: Sets growth to 0. /upgrade (mutation or titan) Use for a chance to upgrade a triple-trait mutation or a titan mutation. /warnings Check your current infractions.
Eldering / Inheritance / Golden Egg
Eldering
Eldering has stages, you must use !migrationbuff a certain amount of times to reach each stage/milestone. To begin the process, you must be nested on and grow that species. Dying in between stages will send you back to the last stage you were at; if you were at 10 migrations (halfway to Tier 3) and die, you will be sent to 8 migrations (beginning of Tier 2).
Stages
Tier 1 - Young Elder
- 4 migrations
- +0.25 turn, +0.25 precision turn, +125 health, +350 weight, -0.125 speed
Tier 2 - Inexperienced Elder
- 8 migrations
- No extra buffs
Tier 3 - Experienced Elder
- 12 migrations
- +125 health and -0.035 speed (stacks with stage 1)
- Required to have duller skin, eats before others and leads the pack/herd.
Tier 4 - Withering Elder
- 16 migrations
- -0.035 speed (stacks with stage 1 and 3)
- Required to be completely gray, begins slowly taking damage until death, pack/herd will stay by its side until it passes away.
Rebirth
- Once your dinosaur passes away at 16 migrations, you will receive a Rebirth Token. These tokens can be used to buff your health, damage, or armor.
- You can only get 3 rebirths maximum per species, and a token can only spec into a single stat. You can spec into 3 different stats once, or even spec into a single stat 3x. Once a token is redeemed, the stat applied cannot be changed.
Inheritance
When a player is nested as a Baby, there is a chance they inherit special items from their parent based on what the parent has assigned. The parent must meet specific requirements to qualify for each tier. You either receive the inheritance, a genetic, or nothing. Peak Inheritance β 8% chance Normal Inheritance β 10% chance Low Inheritance β 10% chance
- Parent must have assigned:
- All 6 genetics (one of each type)
- 1 Limited Role
- 1 Upgraded Mutation
- 1 Blessing
- Parent must have assigned:
- At least 3 different genetics
- 1 Unlimited Role
- 1 Mutation
- Parent must have assigned:
- At least 1 genetic
- 1 Mutation
How it works
If the roll lands in a tier the parent qualifies for, you receive that inheritance. If the roll misses all qualifying tiers, you have a 50% chance to receive a random genetic as a pity reward, or nothing at all.
Cooldown
There is a 1 hour cooldown after each nest attempt, regardless of outcome, for Parent and Child
How to use
Inheritance items appear in your /inventory. Assign them using /assign open the same way as mutations, genetics, and blessings. Once assigned, your inheritance multiplies your genetic buffs on every spawn: π’ Low β doubles 1 random genetic's buffs π΅ Normal β doubles 3 random genetics' buffs π£ Peak β triples all genetic buffs Donator:
Golden Egg Ascension
To earn a Golden Egg, a player must complete one of the following "Initiation" paths:
The Elder's Legacy:
Be successfully nested and raised to Full Adult by a player with Matriarch role assigned.
Trial of the Ancient:
-# NOT IMPLEMENTED YET Complete a curated "Mission Chain" (Progressive Quests) that requires traversing high-risk zones or gathering specific resources. Once the task is met, the player is granted a Golden Egg Token.
The Random Spawn:
Redeeming the token allows the player to unlock Eldering on a randomly selected species that you havent unlocked eldering yet on.
Stackability:
Players can earn multiple eggs over time, but must complete the Task (Initiation) each time to maintain server balance and prevent "spamming" random spawns. Max of 3 eggs in inventory.
Resource Sink:
This creates a continuous gameplay loop for end-game players, giving them a reason to keep questing (soon) and nesting others.
How to use Token:
use /golden_egg redeem Donator:
Genetics / Mutations / Blessings
Genetics
Smaller buffs that are very helpful for survival, slightly modifying your dinosaur's stats by the stat it's written for. Genetics are common, found throughout your journey in this server.
How do I get genetics?
You can get genetics simply by being nested in, or via /shop where they can be purchased with Survival Points (SP), which you gain automatically and passively just by playing!
Types of Genetics
- Speed β Faster movement speed
- Turn β Improved turn radius
- Buff / Nerf Calls β Longer call duration
- Jump β Slightly increase your jump height
- Survival β For faster bleed/venom heal
- Oxygen β Increase the time you can stay underwater
Applying Genetics
To apply a genetic, use /assign and select your dinosaur species. You can have 1 of each genetic type equipped to a dino at a time.
Mutations
Otherwordly powers that alter stats, twist your DNA, and help you become stronger. Mutations used on your dinosaur will significantly improve their stats, usually being Combat Weight, Health, Stamina or Armor.
How do I get mutations?
To earn your powers, you can either roll for them using /mutate which will require DNA to alter your dinosaur's stats. For even stronger mutations, Stardust can be used instead using /starmut. To upgrade an owned triple-trait mutation, you can do /upgrade which will consume 500 Stardust for a 50% chance to upgrade your mutation. All mutations have an upgraded version that offers improved buffs. To upgrade a Titan Mutation use /upgrade_titan which has a 40% success rate, consuming a Blessing.
Types of Mutations
There are different type of mutations that you can earn:
- Single Traits β One stat buff, for example Armor, obtainable via SP shop or /mutate
- Upgraded Single Traits β One improved stat buff, obtainable via /starmut
- Double Traits β Two stat buffs, for example Weight x Stamina, obtainable via SP shop or /starmut
- Upgraded Double Traits β Two improved stat buffs, obtainable via /starmut
- Triple Traits β Three stat buffs being Armor, Weight and Health, obtainable through events or /starmut
- Upgraded Triple Traits β Three improved stat buffs, obtainable through events or /upgrade
- Titan Mutation β Buffs Weight, Armor, Stamina, Health, obtainable through events or randomly by playing on server 2
- Upgraded Titan Mutation β 40% chance of success when using a Blessing to upgrade a Titan Mutation. Titan Mutation is not allowed to be traded or gifted.
Applying Mutations
To apply a mutation, use /assign and select your dinosaur species. You can have 1 mutation equipped to a dino at a time.
Blessings
Very rare, niche buffs seen as honorary gifts from successfully pleasing the gods.
How do I get blessings?
The main way to obtain blessings is by testing your fate during Trial events by finding on of the gods' shrines and praying in it via !bless. Blessings can also be obtained by chance through sacrificing an Ashen dino.
Types of Blessings
- Mythos - Jump (+5), carry capacity (+1250), and fall resistance (+2000)
- Everflow - All regen stats (+0.2)
- Vulcan - Weight (+700), health regen (+0.2), speed (+0.1), and turn radius (+0.2)
- Luaths - Max stamina (+75), stamina regen (+0.3), speed (+0.2), and turn radius (+0.2)
- Gaia - Max health (+450), max stamina (+75), armor (+0.15), and health regen (+0.2)
- Graceful - Speed (+0.25), turn radius (+0.25), turn in place radius (+0.25), sprint speed (+0.25), and sprint stamina cost (-0.25)
- Brute - Weight (+300), max health (+350), armor (+0.2), bleed/poison/toxin heal (+0.075), speed (-0.2), turn radius (-0.1)
Applying Blessings
To apply a blessing, use /assign and select your dinosaur species. You can have 1 blessing equipped to a dino at a time. -# Tip!: To see your dinosaur's stats use !stats in Local in game!
Ingame Commands
Game Commands (Local)
!autumn Grants speed and higher hunger depletion rate. !bless Used inside a shrine during an active Trials event. !buildnest Uses a Nest Auto-Build item to incubate all 5 eggs and fully build your nest. !clean Grants health and health recovery rate. Check dinosaur profile for usage restrictions. !compensation Used to grow your dino to adult; obtainable by dying to rulebreaks via report and the Marks Shop. !deposit Used to transfer all current marks on your dino into your inventory. !info Displays: hunger %, thirst %, health %, time of day, weather, armor, combat weight, max stamina, movement speed multiplier. !link Used to link your Discord and Alderon accounts. Must get code from /link command in Discord first. !migrationbuff Grants a chance for one of: health, armor, stamina, speed. Usable only in migration zones, 1-hour cooldown. Note: Required 4x for each Elder tier, 24x for Shepherd/Alpha roles. !migrationgrowth Grants growth every 5 minutes for 30 minutes. Usable only in migration zones, 1-hour cooldown. !pause Pauses dinosaur growth. !sacrifice Used to risk earning a reward for killing an adult Ashen dino. !sheltered Used to determine if the location your dino is in is considered shelter. !sleep Grants stamina and stamina recovery rate. Check dinosaur profile for usage restrictions. !spring Grants growth and health recovery rate. !stats Displays current total health, armor, combat weight, carry capacity, total stamina, and speed stats. !summer Grants higher thirst depletion rate and stamina recovery rate. !tasty Grants weight and growth. Check dinosaur profile for usage restrictions. !tp [locationname]/[username] Teleports to a specific location (e.g., !tp lonelyisle, !tp grandplains) or player (e.g., !tp rexlover1234). Requires teleport item from shop. !unpause Resumes dinosaur growth. Use in local chat if growth issues persist after linking. !userprofile [username/agid] Used to see what items a user has assigned to their current dino. !winter Grants less speed, more weight, armor, slower hunger depletion rate.
Migrations
Migrations
As seasons change and resources ebb and flow, all creatures heed the instinctual call to follow the wave of Mother Nature's abundance. Herbivores are coaxed by flourishing vegetation and reliable nesting spots, while carnivores capitalize on this migratory behavior for consistent meals. With the changing seasons and passing time, dinos begin to show their age, growing alongside their experiences, struggles, and victories, before eventually falling into place in the circle of life.
What is migration & how does it work?
- Migration is the act of following specific locations in order across the map to mimic the natural passing of seasons and resources.
- Migration Zones, or MZ's, are selected POIs that make up these specific locations in the migratory cycles.
- MZ's offer more resources than other POIs, including prominent nesting locations, increased food sources, and cleaner water.
- Land Migration Cycles are followed by land, flier, and semi-aquatic dinos.
- Ocean Migration Cycles are followed by semi and full-aquatic dinos.
- Migration is mandatory for herbivores in a herd of 3 or more. Once you reach the MZ you have to stay until next season and then move to the next one.
Gondwa
Land Rotation 1
Cycle One
- Spring - Triad Falls
- Summer - Titan's Pass
- Autumn - Birchwoods
- Winter - Desolate Pass
Cycle Two
- Spring - Hunter's Grove/Snake Valley
- Summer - Burned Forest
- Autumn - Sand Caverns/Big Quill Lake
- Winter - Stego Mountain
Cycle Three
- Spring - Green Valley
- Summer - Whistling Columns
- Autumn - Grand Plains
- Winter - White Cliffs
Land Rotation 2
Cycle One
- Spring - Hoodoo Expanse
- Summer - Ripple Beach
- Autumn - Wilderness Peak
- Winter - Savannah Grasslands
Cycle Two
- Spring - Dark Woods
- Summer - Young Grove
- Autumn - Rockfall Hill
- Winter -Hunter's Thicket
Cycle Three
- Spring - Hotsprings
- Summer - Rainbow Hills
- Autumn - Green Hills
- Winter - Whistling Columns
Ocean Rotation
Cycle One
- Spring - Seagrass Bay
- Summer - Golden Kelp
- Autumn - Red Kelp Forest
- Winter - The Teeth
Cycle Two
- Spring - Volcano Bay
- Summer - Sunken Hoodoos
- Autumn - Sweetgrass Shallows
- Winter - Golden Plateau
Cycle Three
- Spring - Red Reef
- Summer - Ocean Stacks
- Autumn - Kelp Forest
- Winter - Sweetwater Shallows
Migration Zone Behavior
- Water guarding in the active MZ is not allowed.
Reporting
Reporting Users
How to file a report
To file a report for a rulebreak that has happened in game, for example, use the Discord command /report, fill it out and send the report in. You must have complete evidence of the incident, ss for chat violations and video evidence for gameplay violations. Mobile and PC users may use Medal and Replay to clip their reports, consoles have gameplay clip feature.
Why do you need video evidence?
Simple, to avoid falsely reporting and infracting innocent users. Screenshots are simply not enough to prove a gameplay rulebreak since they can mean anything and have no clarification on how the situation was. For example, if someone was to report you with either just their word or just a screenshot for an improper contest and it's accepted while that wasn't an improper contest at all, it is extremely unfair towards you. That's why, always have video evidence from beginning until the end of a situation so a proper investigation can take place.
Reporting Staff
Misconduct
If any staff has committed any type of violations of misconduct, they can be reported to via Staff Report tickets. Should you repeatedly target staff and claim staff power abuse without any valid or true reasons, or even made up scenarios, you will be banned for misconduct and harassment. Repeated false exclamations will not be tolerated since they are very offensive.
Trials
Trials
Trials are places of the gods Rhaegorian and Tolouya who open their doors for worthy players to try and get the chance of getting blessed. Be worthy of your pure heart or get punished by being reborn as a baby for your greed.
Rhaegorian's Trial
His Gondwa shrine is located in Sharptooth Marsh and the Riparia shrine is located in Redwoods.
Tolouya's Trial
Her Gondwa shrine is located in Snake Gully and the Riparia shrine is located in Stonebed Shoal.
How do Trials work?
- This is an event like any other which can happen randomly but it is rare. When the announcement pops up, you have 15 minutes to get to one of the trials and prove your loyalty to the gods. Use !bless to try your luck inside the shrines. This command can only be used once per try every time the event activates.
- There is a 50/50 chance that you either win one of the rewards or lose for being greedy.
- A pity system ensures that after a player is babyfied 5 times, the 6th attempt will guarantee a reward. Upon obtaining the reward, the pity tracker is reset to 0.
- Upgraded Titan Mutations and Blessings are not allowed to be gifted or traded.
Rewards
Getting blessed by the shrine can give you the strongest powers in the game. Those contain one of the following per use:
- Any Blessing
- Titan Mutation
- Triple Trait Mutation
- Limited Roles (that apply)
Combat Rules
Combat, such as hunting, territory, or personal space, in POI's with shrines is not allowed, but only if the event is actively running.
Shrine Visual Aid
Provided by
Voice Chats
Voice Chats
How to Create:
Join the βJoin to Createβ voice channel to create a private channel.
Commands (use in β bot-commands):
Invites a specific user. Claims ownership if the original owner leaves. Renames the channel. Prevents unpermitted users from joining. Hides the channel from others.
- /voice permit mention@username
- /voice claim
- /voice name name:New Name
- /voice lock
- /voice ghost
Proximity Voice
Proximity Voice is a chat feature that allows players actively in-game to hear each other's voices. Using this feature is completely optional and not required. You will only hear other players who are also using the prox-chat and are within a certain distance of you. This feature was designed and created specifically for Elys by Null.
Prox-Chat Rules
All server rules are to still be followed alongside the use of this feature. Violations will result in punishments as usual. Do not use the mic to harass other players or disrupt gameplay. When dealing with unavoidable or uncontrollable loud background noise, you may be asked by staff to enable background noise cancellation to ensure smooth gameplay. Metagaming (sharing outsider information to unrelated parties in-game) will result in a gameplay behavioral infraction and a 1 week mute from prox-chat. Abuse of the report feature, such as false reporting multiple times, or mass reporting for no reason will result in you being blocked from using prox-chat.
- Disrespectful behavior/language of any kind and severity will absolutely not be tolerated.
- First offenses will result in a warning and 24 hour mute from prox-chat. The next offense will result in a perma-mute from prox-chat.
- Severe cases will skip the warning and result in an immediate perma-mute from prox-chat.
- Includes but is not limited to making repetitive obnoxious and/or unwelcome noises, yelling/screaming, enabling voice changers or soundboards, and playing music in the background.
- If you are advised by staff to turn off background noise and blatantly ignore their request, this will result in a 24 hour mute from prox-chat.
- If you are not grouped with someone, do not share sensitive information that they cannot organically find out for themselves. This includes but is not limited to the location of specific players, the health of others, and hunting strategies/plans.
Feature Disclaimer
(Last 5 minutes of audio, or full session if shorter).
- By connecting you consent to your voice being recorded for moderation purposes.
- A rolling 5-minute recording of your microphone is kept locally during your session.
- When clicking the Report button, it will bring up a menu of every player who has spoken to you in the last 30 minutes.
- Selecting a player will send a 5 minute clip of their audio to staff for reviewal.
- Players may export their own microphone recording, and any audio received by other players by clicking the Export Audio button.