Server Rules - Elys Panel
📋 Server Rules

Server Rules

Here is a rundown of our rules.

Rules Override Priority

Roles Season Rules Profiles Base Rules

Server Rules

Hunting

Hunting

These are the hunting rules that uphold the realism of our fantasy semi-realism server. Here you will find how to hunt, when to hunt, and how the body down rules work. Hunting is allowed at 60% hunger or below by default. Doing so within Line of Sight (LOS) of another body down is not allowed unless it is glitched/blocked or an unclaimed Tier 1 body.
These rules make hunting not just about killing, but help make it a fun and tense experience with battles between life and death.

How does hunting work?

⟢ Hunting is allowed for any dinosaur capable of consuming meat when their hunger is at 60% or lower.

⟢ Hunting within LOS of another body is not allowed unless it is either an unclaimed Tier 1 body or glitched/inaccessible (e.g. deeply submerged in water, on a cliff where you can't get to it, etc.).

⟢ At least one pack member must be the correct hunger to initiate a hunt. That member doesn't need to start the hunt.

⟢ Once a body drops during a hunt, it belongs to the party that started the hunt, regardless of who died, to ensure fairness.

⟢ During a disaster, combat and hunting in shelter/caves is not allowed as long as you stay in that cave, being inside right before it hits and after it hits to heal.

  • 🌟 Tip! To check your hunger and thirst, use the !info command; the bot will whisper you the stats in Global!

Hunt Timer and Failed Hunts

⟢ A hunt is considered failed when a target is not killed before the combat timer has ended, or a member of the hunting party dies. The target player or group can't be attacked for 30 minutes once the combat timer expires.

⟢ If a hunt is successful, the 30min cooldown does not apply; it only applies to failed hunts.

Revenge Killing and Pack Hunting

⟢ Revenge killing or swapping to another dinosaur to harass a player/party in game is not allowed.

⟢ When you kill another player, you will receive a whisper telling you the name of the person you have killed.

⟢ When you get killed by a solo player, you will receive a whisper telling you the name of the player and their hunger percentage.

⟢ When killed by a pack, you will receive a whisper of the person that killed you, their hunger percentage, along with the name of the person with the lowest hunger in the group and their hunger.

Hunting Hunger

⟢ Keep in mind, if you get killed by a pack, another party member may have been the correct hunger, even if it shows an incorrect hunger of the one that had killed you, because only one group member needs to have 60% or less hunger to hunt.

Pests

⟢ Tiers 1 and 2 are considered Pests and are prohibited from initiating combat against T5-6 creatures, which includes starting a hunt, assisting a host that initiates a hunt, challenging for territory (via certain roles), and contesting for a body. Sparring and enforcing PS are excluded.

⟢ Defensive combat against T5-6 creatures is allowed, which includes protecting yourself against a hunt, assisting your host as a symbiote when they're attacked, being challenged for territory (via certain roles), or when contested for a body.

⟢ Any species that are not a T1-2 but have pest restrictions in their profile are considered a pest and must follow both their profile limitations and the T5-6 restriction.

Body Down

Body Down (BD) represents player corpses that have died during a hunt, natural causes, or other reasons. To ensure fairness and avoid unnecessary killing, it is not allowed to hunt within Line of Sight (LoS) of a BD.
Some bodies will already be considered claimed by default upon dropping without needing to be eaten from, which includes a body that drops during a hunt (belongs to the hunting party), a body that drops during a failed contest (belongs to the contesting party), and the body of a third-partier (belongs to the initiating party).

How does owning a body work?

⟢ Any party that eats from an unclaimed body first officially claims it and becomes the owner.

⟢ Body ownership can change if the current owner is contested off by a new party or if the body is unclaimed via abandonment and a new party claims the leftovers.

What is and isn't allowed?

⟢ Parties are only allowed to own 1 BD at a time.

⟢ Unclaimed T1 bodies do not count as BD and can be ignored.

⟢ Body owners cannot let others eat freely from their body and must defend it from scavengers, otherwise this is counted as mixpacking. No aggro call is needed to attack scavengers that attempt to scavenge within a 1 Spino length range around the BD.

⟢ Leaving bodies early is not allowed. You must stay with your BD until it reaches 30% or lower. You are not allowed to leave it under any circumstances besides drinking water or natural disasters that require shelter. After drinking, you must immediately return to the body and if it has been claimed in your absence, it needs to be contested for.

⟢ Hunting within LOS of a BD is not allowed. Be careful of your surroundings if multiple packs are hunting at the same time because once a body drops, other fights within LOS must stop immediately.

⟢ Chunking a BD is not allowed. This means ripping out meat chunks and not eating them, which makes the body despawn faster.

⟢ Glitched or inaccessible bodies may be ignored.

⟢ AI corpses do not count as body down unless it’s an argent body.

Tier 1 Bodies

⟢ Tier 1 bodies are excluded from BD rules only when unclaimed.

⟢ If a Tier 1 body drops during a contest or hunt (as either a member of the target party or the hunting party), regular rules apply.

⟢ If there is a claimed Tier 1 body within LOS, it cannot be ignored.

Contesting

Contesting comes into play when another party wants to take over a claimed body down (BD). To avoid unfairness to the body owner, these rules ensure that both parties have time to act by either forfeiting or fighting. Players must wait 30 seconds before contesting a body they see drop and when another party has either won or lost their contest.
Both herbivores and carnivores can contest any resources they eat. Carnivores contest corpses/player bodies while herbivores may contest for berry bushes, melons, etc.

How does contesting work?

⟢ For herbivores, replace "body" with edible resource.

⟢ Only 1 dinosaur/party may contest at a time.

⟢ To contest for a body, approach 1 Spino length away from the owner and aggro call 3x.

⟢ Combat can start sooner if the owner aggro calls back during your 3 calls.

⟢ The contest ends when the body owner or a contestant dies, or if one of the involved parties fully forfeits.

⟢ If the party that initiates a contest fails due to a groupmate dying, the groupmate's body belongs to them.

⟢ When you see a body drop, you must wait 30 seconds before initiating a contest. This also applies when another party has either won or lost. This is explained in the Combat And Timer rules.

⟢ After a failed contest, the body owner may not be contested again for 30 minutes by the party who lost (not the same as failed hunt timer), however if a second party wants to contest for the same body afterwards, they must wait 30 seconds from when the first party failed.

What is and isn't allowed?

⟢ You can't contest what you can't hunt. If you are considered a Pest, you cannot contest what you are excluded from hunting.

⟢ Fire abilities during contests are not allowed, due to the risk of burning the body.

Forfeiting A Contest

⟢ When a contestant moves more than 2 Spino lengths away from the body, they auto forfeit and may not rejoin the fight.

⟢ The body owner(s) may only chase off contestants up to 2 Spino lengths away from the body.

Combat And Timer

Combat is when 2 parties engage in anything that triggers the combat timer, such as a hunt, territory, spar, or contest. The timer does not protect you from getting attacked outside of combat; only active fights do. This means that even if this timer is running on your screen and you're sitting somewhere to heal after some form of combat, then others may still attack you if they see you as an easy meal.

What is a Combat Timer and how does it work?

⟢ The combat timer appears when you take damage, like during a hunt. This is shown as a red eye symbol that pops up with a timer at the bottom of your screen.

⟢ If the timer drops to 0 and the target is still alive, the hunt is considered a failure and the hunting party may not attack that player/group again for 30 minutes.

What is and isn't allowed?

⟢ Aggro calls alone are not a reason to attack first due to lack of context. They could mean a territory, spar, etc.

⟢ Burning player bodies is not allowed.

⟢ Body denial, the act of intentionally dying in any way that prevents attackers from freely accessing your body, is not allowed.

⟢ Tag-teaming, the act of switching out group members during active combat, is not allowed.

⟢ Meshing, the act of hitting through or hiding your body in rocks, the ground, walls, etc. to unrealistically inflict or avoid damage is not allowed.

⟢ Pushing/clamping others to glitch users out of bounds is not allowed.

⟢ Body blocking is a valid hunting strategy that is allowed during active combat only. This does not apply to parties that are not involved in the engagement.

⟢ Teleporting (TP), logging, or fleeing into a Home Cave mid fight or when obviously being hunted is not allowed. Players are not allowed to utilize these methods to escape being hunted.

⟢ Anything that can't dive or not classified as semi-aquatic/aquatic is not allowed to intentionally die in water. Being dragged or pushed inside water and then dying does not count as intentional.

⟢ You are allowed to cross water in an attempt to escape a hunt, but you may not use it to bypass the combat timer; this applies to terrestrials and fliers.

  • 🌟 Tip! Keep an eye on your stamina during combat! If you are not confident that you can cross water without risking drowning, try to find another escape route!

Preemptive Strikes

⟢ If someone clearly charges or swipes at you, you may strike first; you don't need to wait for them to trigger your combat timer beforehand to preemptively protect yourself.

⟢ Attempted perceived threats (such as strikes, lunges, charged abilities, latching, clamping, webbing, etc.) count as that party initiating combat, regardless if the attempt is successful, unless mutual consent is given beforehand. Obvious intentions to fight but wherein the attack misses also counts as initiating combat.

Third Party

Third partying (3P/3rd party) is not allowed outside of specific circumstances. Not only can it be very annoying, it also inflicts unfair disadvantages/advantages to the parties involved.
There are a few species profiles that are allowed to 3rd party, so make sure to read through profiles.

What is third-partying?

⟢ 3P is when players who aren't originally grouped or involved in a fight intervene. This causes gameplay interruptions during engagements, such as hunts, contests, and territory.

What is and isn't allowed?

⟢ You may join a group mid fight to help, if you can and are allowed to group up with that species, but it is important that you group up via in-game system before you join that fight.

⟢ If you are not involved in a fight, you must stay 1-2 Spino lengths away and not get in the way.

⟢ Using buff/debuff calls when not grouped counts as 3rd Party.

⟢ When a 3P happens, both initial parties must stop combat immediately. If one of them doesn't, it will count as mixpacking for allowing the 3rd partying member(s) to help them in a fight.

⟢ If the third-partier(s) does not disengage, they may be killed by the parties originally in combat, and the initial fight can continue if applicable once the 3rd party BD is gone

⟢ The 3P body that drops belongs to the party that initiated the fight at the beginning, following BD rules. This does not count as a failed hunt and the secondary original party may still be hunted when the BD despawns.

Spawn Killing

Spawn killing is not against the rules here in Elys. It is the player's duty to make sure they logout in a safe spot to avoid spawning when there are predators around, especially in high traffic areas. Once you spawn into the server, you are at the mercy of other players.

Quick Bullet Points

⟢ Spawn killing is allowed as long as hunting or territory requirements are met. However, killing on sight (KoS) just because a player spawned is forbidden.

⟢ Remember, it is your responsibility as the player to log out safely.

Group Sizes

Group Sizes

Group sizes define how many dinosaurs per tier are allowed to group up. This ensures that there aren't any megapacks of carnivores roaming around, providing better balancing and fair gameplay. Herbivores may have unlimited herd sizes but their defensive members limit is the designated group tier limit listed below.
Only sub-adult and adult dinos count towards these limits.

Tip! Remember that tag-teaming during combat is not allowed!

Max Group Sizes Per Tier:

Tier 1 → 6
Tier 2 → 4
Tier 3 → 4
Tier 4 → 3
Tier 5–6 → 2

Multipliers

Some of our roles allow an extension to grouping limitations. This is most beneficial for carnivores, however this allows herbivores to increase their defense limit, allowing more members to fight back when the herd is attacked.

Tip! Remember that only 1 player with this role is allowed per group.

Matriarch

Adds +2 packmates/defenders for T1-2 groups and +1 packmate/defender for T3-6 groups.

T1 → 8
T2 → 6
T3 → 5
T4 → 4
T5–6 → 3

Shepherd (herbivore only)

Adds 2.5x to the allowed herd defender limit.

T1 → 15
T2 → 10
T3 → 10
T4 → 7
T5–6 → 5

Matriarch + Shepherd

T1 → 17
T2 → 12
T3 → 11
T4 → 8
T5–6 → 6

Mixpacking

Mixpacking

Mixpacking is the most common rule broken. It means helping or grouping with others outside of what is allowed, which includes sharing food with ungrouped but same species players, letting scavengers eat from your body with no consequences, assisting ungrouped players quest, or protecting them, which are all prohibited unless your profile or role allows you to do so.

Definition

⟢ Helping an ungrouped dinosaur in any way counts as mixpacking.

⟢ Grouping with a different species is not allowed. However, there are some profiles that allow mixpacking behaviors. Make sure to read your dinosaur's profile.

Examples of Mixpacking

⟢ Deinosuchus carrying a Struthiomimus across water.
⟢ Hatzegopteryx flying a Pachy across Grand Plains.
⟢ Helping waystone users outside your group.
⟢ Assisting ungrouped dinos with hunts or quests (this includes giving free trophies).
⟢ Helping in combat with buffs, nerfs, or body blocking when not grouped.

Exceptions

⟢ Two dinosaur mods of the same species may group together, like the PT Rex and the Vanilla Rex.

⟢ Not everything is considered mixpacking; there are symbiotic relationships where different tiered dinos are allowed to group together.

Punishment for Mix-/Overpacking

⟢ After a warning from staff is ignored and not corrected, offenders receive an infraction and a 2h ban from in game.

  • 🌟 Tip! Make sure to read the Symbiosis section for detailed explanations and information!

Nesting

Nesting Rules

Nesting in Elys-Astra is simple: any dinosaur, regardless of gender, may place a nest, incubate eggs, and have any gender as their partner. Nesting is a part of the more realistic aspect of Path, so there are a few rules to follow, but nothing close to what would be considered hardcore realism.

How does nesting work?

⟢ Any dinosaur can nest either solo or with any gendered partner; you don't need a partner of the opposite sex.

⟢ Dinosaurs must be the same species to be allowed to nest together; the PT Rex and Vanilla Rex, for example.

What is and isn't allowed?

⟢ Nesting is only allowed in your dinosaur's preferred habitats, but can be placed anywhere within them.

⟢ Only fully grown dinosaurs can nest. Players are not allowed to place down nests or get eggs when the parent is not an adult; this should not be possible anyways from in-game mechanics.

⟢ To avoid overpopulation, players may only place and nest once per season with a max of 5 offspring unless that dinosaur's profile says otherwise.

⟢ Nest-hopping is not allowed. You must stay for at least 30 minutes, unless both parents agree to let you go earlier. Players are not allowed to waste eggs by accepting nest/egg invites and then not joining.

⟢ Spamming group, nesting, or egg invites is not allowed. Players that do this can be muted and egg invites from said players may be blocked for you.

⟢ Nests are not allowed to be bigger than a half-Spino length radius.

Behavior Around Nests

⟢ Destroying player nests is not allowed.

⟢ As parents, players are allowed to defend within a 1 Spino length radius from their placed nest. They may not attack unprovoked and must aggro call at least 1 time to warn away intruders. This behavior follows the same guidelines for Personal Space.

⟢ Parents may not chase intruders over 1 Spino length from the nest when they flee. They may defend until BD if the attacker does not leave after being warned.

Roles

Powerful Roles

In Elys-Astra, there are special roles with boosts to make you stronger. But each power has a price...
A curse is always slumbering within. Some of these roles give you power and some have a curse that is impossible to resist, implementing altered behavior. Some of them are so rare that they are limited...
Following a role's requirements is mandatory; breaking this will result in role removal and the loss of its power.

Limited Roles and Blessings cannot be traded or gifted. Any abuse will be punished with a complete inventory wipe.
Some Limited Roles are restricted to 1 of each type per group, with groups being defined as both main members and any symbiotes.

Pest Disclaimer: Roles cannot override Pest rules. If a role directly contradicts a pest restriction (i.e. Banshee's "territorial" behavior), then the pest restriction takes precedence.

Role Index

𝐈𝐧𝐝𝐞𝐱 𝐊𝐞𝐲
─ · ─ · ─ · ─
✧ - Unlimited
✦ - Limited
X - Sin Classification
G - Grouping Limits
S - Skin Requirement

𝐂𝐨𝐦𝐦𝐨𝐧
─ · ─ · ─ · ─
✧ Alpha - G
✧ Banshee - S
✧ Fallen - S
✧ Matriarch - G
✧ Repterus
✧ Roamer - GS
✧ Shepherd - G

𝐔𝐧𝐜𝐨𝐦𝐦𝐨𝐧
─ · ─ · ─ · ─
✧ Albino/Melanistic
✧ Ashen - S
✦ Auspicious - G
✧ Cursed - GS
✧ Frostbitten
✧ Infested
✧ Nomad - G
✦ Pride - XG
✧ Protector - G
✧ Repterus Mutatus - GS
✧ Scorched
✦ Tyrant - G
✦ Zephyrion - GS

𝐑𝐚𝐫𝐞
─ · ─ · ─ · ─
✦ Apex/Splicer/Vanguard - G
✦ Blood Drunk - G
✦ Bounty Hunter - G
✦ Cannibal - G
✧ Dark Urge - GS
✦ Gluttony - XGS
✦ Ice Breaker - G
✦ Jack - G
✧ Kryptic Plague - S
✧ Mimic - G
✧ Rabies - G
✦ Ravenous - G
✧ Sentinel - G
✦ Wrath - XGS

「 Albino & Melanistic 」

𝙐𝙣𝙘𝙤𝙢𝙢𝙤𝙣 - 𝙐𝙣𝙡𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned randomly by being nested.

Albino
⤷ stamina regen +0.2
⤷ turn radius +0.15
⤷ max health -75
⤷ armor -0.05

Melanistic
⤷ knockback +0.3
⤷ armor +0.05
⤷ max stamina -75
⤷ increased hunger drain

「 Alpha 」

𝘾𝙤𝙢𝙢𝙤𝙣 - 𝙐𝙣𝙡𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned by migrating 24x with !migrationbuff or purchasing in SP Shop for 300 SP.

Buffs:
⤷ turn radius +0.15

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Only 1 Alpha allowed per group.

「 Apex, Splicer, & Vanguard 」

𝙍𝙖𝙧𝙚 - 𝙇𝙞𝙢𝙞𝙩𝙚𝙙
⟢ Apex → Christmas → speed +0.25
⟢ Splicer → Valentines → weight +575
⟢ Vanguard → Halloween → armor +0.25

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Only 1 of each role allowed per group.

「 Ashen 」

𝙐𝙣𝙘𝙤𝙢𝙢𝙤𝙣 - 𝙐𝙣𝙡𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned by completing the Ring of Fire.
⟢ Acquiring this role unlocks the ability to use !sacrifice, which offers a 50% chance to kill your dino in exchange for any mutation, genetic, or role. This command has a 7 day cooldown.

Buffs:
⤷ speed +0.1
⤷ fall resistance +650
⤷ max stamina +45
⤷ carry capacity +500

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Ashen are not allowed to be colorful; must be gray/pale/dull/colorless.

「 Auspicious 」

𝙐𝙣𝙘𝙤𝙢𝙢𝙤𝙣 - 𝙇𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned through mystery boxes, trials, or as an arena reward. Can also be obtained from surviving any natural disaster while grouped (5% chance).

Buffs:
⤷ weight +400
⤷ speed +0.25
⤷ turn radius +0.25
Debuffs:
⤷ armor -0.25
⤷ health regen -0.25
⤷ stam regen -0.25

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Cannot be equipped to a solo player. A group of two is required; both players must be same species and have the role equipped. Symbiotes not allowed.
⟢ Cannot group with nor raise any offspring nested.

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Must unequip the role or regroup as soon as possible if one partner dies.
⟢ Must remain within LOS of the other player at all times.
⟢ Must prioritize non-player food sources (critters, bones, fish, carrion, shells, etc.) over hunting players unless one member is at 10% or less hunger, in which T3+ must be prioritized.
⟢ Must never eat player meat as an Herbivore, even with a meat-eating diet equipped.

Donator: K9Noctis

「 Banshee 」

𝘾𝙤𝙢𝙢𝙤𝙣 - 𝙐𝙣𝙡𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned through 5% random chance while playing on the server.

Buffs:
⤷ weight +375
⤷ max stamina +50
Debuffs:
⤷ max health -100

𝗦𝗸𝗶𝗻 𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗺𝗲𝗻𝘁
⟢ Must be brightly colored.

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Fully-aquatic species are not allowed to use this role.
⟢ Must avoid water; will not enter/cross water or drink unless at 25% thirst or lower. If a hunting target moves into water, the hunt must stop unless the requirement to be in/near water is met. Rain is optional to avoid.
⟢ Must be territorial towards ungrouped Banshees that share the same diet.

𝗢𝗽𝘁𝗶𝗼𝗻𝗮𝗹 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Can act friendly to lure prey closer by friendly calling and stalking.
⟢ Can broadcast call a lot every minute, running into trees and rocks. May bite teammates from time to time due to confusion and may attempt to bite at water before drinking from it.

Donator: ErosDemi

「 Blood Drunk 」

𝙍𝙖𝙧𝙚 - 𝙇𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned by being nested during Windfang (0.5% chance, must survive the event, one chance per player per day).

Buffs:
⤷ speed +0.2
⤷ stamina regen +0.2
⤷ max health +250
⤷ bleed heal +0.25
Debuffs:
⤷ armor -0.1

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Only 1 Blood Drunk allowed per grouping.
⟢ A grouping containing a Blood Drunk cannot use Matriarch or Shepherd to expand the group/defender limit.

𝗢𝗽𝘁𝗶𝗼𝗻𝗮𝗹 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Can hunt symbiotes if hunger falls below 30%.
⟢ Can treat symbiotes like scavengers; symbs cannot eat from the body while the Blood Drunk is actively eating from it—but can chunk and run.
⟢ Can initiate hunts on adolescent and juvenile targets regardless of hunger. Groupmates without proper hunger may not assist in the hunt.

Donator: ForrNaught

「 Bounty Hunter 」

𝙍𝙖𝙧𝙚 - 𝙇𝙞𝙢𝙞𝙩𝙚𝙙
❖ Only obtainable through Trials and giveaways.

Buffs:
⤷ weight +350
⤷ speed +0.15
⤷ turn radius +0.2

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Only allowed to group with other Bounty Hunters of the same species; max of 2.

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Must prioritize T4+.
⟢ Must only hunt below T4 when hunger is below 20% (pests must still abide by pest rules).
⟢ Must not back down/forfeit from a territory, spar, or hunt as they would rather die than lose their honor.

𝗢𝗽𝘁𝗶𝗼𝗻𝗮𝗹 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Can hunt at 10% higher hunger than the active allowed percentage (ex. during Summer, may hunt at 70% instead of 60%).

Donator: ChromeCam

「 Cannibal 」

𝙍𝙖𝙧𝙚 - 𝙇𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned by being nested (events only) and Mystery Boxes.

Buffs:
⤷ combat weight +395
⤷ speed +0.19
⤷ turn radius +0.19

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Cannot group or nest; must always be solo.

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Carnivores: Must stay at their body until it despawns unless they reach 25% or less thirst (must immediately return after drinking) or a natural disaster/event occurs. Must immediately contest if their body was claimed by someone else while they were away, regardless of their hunger percentage, due to their extreme possessiveness.
⟢ Herbivores: Must only hunt if at 60% or less hunger. Must stay at their body until it despawns unless they reach 25% or less thirst (must immediately return after drinking) or a natural disaster/event occurs.
⟢ When a Cannibal is hatched in, it must attempt to kill its siblings (important for parents to look for Cannibal young in their nest via !sniff and kill them as quickly as possible).
⟢ Must stalk before hunting; if spotted with an alert call while stalking, the Cannibal must commit to the hunt or immediately leave the creature alone.

「 Cursed 」

𝙐𝙣𝙘𝙤𝙢𝙢𝙤𝙣 - 𝙐𝙣𝙡𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned through 10% upon entering Burned Forest (1h cooldown).

Buffs:
⤷ weight +100
⤷ max health +100
⤷ turn radius +0.3

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Losing Control: Must follow hunting behaviors based on the intensity of their parasites' influence (hunger percentage). Applicable to all carnis and herbis. Each level overrides the previous. Behaviors started within the appropriate range may be finished outside of it:

𓊈 Calm / 80-60% 𓊉
• Only hunts/eats preferred foods; can ignore bodies that aren't on the preferred list.
𓊈 Agitated / 40-59.99% 𓊉
• Immediately contests for bodies they witness drop; void if already owning a body.
• If pest restricted from immediately contesting, must prioritize contesting bodies normally and/or scavenging over hunting.
𓊈 Enraged / 20-39.99% 𓊉
• Hunts a groupmate by aggro calling once at target before attacking; once per season and no repeat hunts on same user.
• If solo or pest restricted, must prioritize same species or tier when hunting.
𓊈 Berserk / 0-19.99% 𓊉
• Third-parties the first active engagement within LOS; once per season. Must attack wildly to kill before being killed; cannot retreat once started. If pest, may third-party but must focus valid target; cannot intentionally target switch. Ignores body down.
• Aggressively fends off groupmates/scavengers within a 1 Spino length radius of a body they received the kill log for. Cannot pursue outside this range.

⟢ Parasitic Rage: Hostile parasites have made Cursed users well-known for their heightened and unyielding aggression.
• Never leaves bodies before they despawn unless to drink (10% or less) or avoid disasters; accepts all contest challenges.
• Never forfeits territory. If opponents forfeit, cannot pursue and must let them leave.
• Pursues retaliators of PS that retreat until the target shows scars. Ignores body down.
• Purges other albino/white creatures on sight to destroy competing parasitic strains. Must be the same species or diet/tier/habitat. Only attacks target in active combat if within Berserk range (must still attack everyone). May retreat at 25% health. Cannot repeat against same user in same season. Ignores body down.

𝗢𝗽𝘁𝗶𝗼𝗻𝗮𝗹 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Cursed users are still conscious while being controlled. At times, they will suddenly stop moving, standing completely still for a moment as their mind attempts to fight back, albeit futile.
⟢ Cursed users will frequently experience muscle spasms (shake emote) and moments of mental zombification (few seconds of head swaying) as a sign of deteriorating self control.

Donator: kinich kinnie

「 Dark Urge 」

𝙍𝙖𝙧𝙚 - 𝙐𝙣𝙡𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned through winning arena events or giveaways.

Buffs:
⤷ speed +0.1
⤷ turn radius +0.25

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Can only pack with other Dark Urges of the same diet and habitat. Tier does not matter. Max of 3 per group. Symbiotes allowed.

𝗦𝗸𝗶𝗻 𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗺𝗲𝗻𝘁
⟢ Primary color must be red.

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Must enforce personal space.
⟢ Must only hunt T4-6 and Pests.
⟢ Must not scavenge.
⟢ Must not eat salt rocks or critters unless close to starving (10% hunger or less).
⟢ Must accept any spar invite.

Donator: 𝒩𝓊𝓀𝒾𝒾 | 𝐿𝒾𝒶𝐵𝒾𝓉𝑒

「 Fallen 」

𝘾𝙤𝙢𝙢𝙤𝙣 - 𝙐𝙣𝙡𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned through Trials and randomly upon either being nested during Bloodmoons or entering Sharptooth Marsh.

Buffs:
⤷ speed +0.25
⤷ turn radius +0.2
Debuffs:
⤷ weight -200

𝗦𝗸𝗶𝗻 𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗺𝗲𝗻𝘁
⟢ Primary color must be pink or red.

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Must only hunt adolescent and younger creatures and AI.
⟢ Must attempt to court potential mates in Savannah Grasslands during Winter by the Ring of Fire. Courted dinos must be Fallen of the same species.

𝗢𝗽𝘁𝗶𝗼𝗻𝗮𝗹 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Can attack their own offspring if at 25% or less health while also actively starving (taking hunger damage). Babies that survive an attack must leave the group and will actively avoid their parents for a lifetime, remembering them.
⟢ Can enforce personal space towards anything sub-adult and younger.
⟢ Fallen offspring can be hyper-aggressive towards their siblings, even chasing them off from their meals, but never to kill.

Donator: 𝓗𝓶𝓱

「 Frostbitten 」

𝙐𝙣𝙘𝙤𝙢𝙢𝙤𝙣 - 𝙐𝙣𝙡𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned through chance after surviving a Whiteout event.

Buffs:
⤷ max health +300
⤷ armor +0.1
⤷ speed +0.1
Debuffs:
⤷ weight -400
⤷ jump -0.6

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Must seek warmth from warm POIs or the presence of other creatures.
⟢ Must frequently rub against pack/herd mates or ungrouped creatures in an attempt to warm up; must stop once attacked.
⟢ Must be more persitant with the above behaviors during Autumn and Winter.
⟢ Must never initiate personal space against others during Autumn and Winter.

Donator: Zipley

「 Gluttony 」

𝙍𝙖𝙧𝙚 - 𝙇𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned by having every clamp-related dinosaur rebirthed at least once.

Buffs:
⤷ carry capacity +750
⤷ armor +0.15
⤷ max stamina +150
Debuffs:
⤷ speed -0.2
⤷ hunger drain +0.65

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Can only group with other Sin roles with one Glutton per group. Same species or same diet/tier/habitat; follows tier group limitations. Symbiotes allowed, but must be a Sin role.

𝗦𝗸𝗶𝗻 𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗺𝗲𝗻𝘁
⟢ Must be black, white, and/or green.

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Must only be applied to dinosaurs that have Clamp or Bonebreak.
⟢ Must not tolerate other Gluttons; will attempt to purge them.
⟢ Must always respect personal space.

𝗢𝗽𝘁𝗶𝗼𝗻𝗮𝗹 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Can choose to call and threaten once for PS.
⟢ Can territory anything within 1 tier above or below on sight; must be same diet and habitat.
⟢ Can hunt at 80% hunger or less at all times.
⟢Can use !sleep and !tasty if by a claimed meat source, and can also use !clean if they shake/roll in the body.
⟢ Can use !tasty if eating the same species as themselves.
⟢ Can choose to prioritize hunts in this order: other Gluttons, Ravenous, valid targets.
⟢ Can be intolerant of T1-2s within reason, only eating them if spam calling or repeatedly invading ps. May show tolerance by friendly calling.
⟢ Can opportunistically eat at a claimed body until aggro called off; cannot return to the body once called off and cannot contest for the body
⟢ Can scavenge.
⟢ Can third-party any ongoing fights within LOS in the same POI, regardless of tier.
⟢Can hunt siblings in nests at any time.
⟢ Can leave bodies once hunger is full.

Donator: MiracleHealer
Owner: Cyberhazard

「 Ice Breaker 」

𝙍𝙖𝙧𝙚 - 𝙇𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned through Christmas event mystery boxes.

Buffs:
⤷ weight +380
⤷ max health +150
⤷ armor +0.2

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Only 1 allowed per group.

「 Infested 」

𝙐𝙣𝙘𝙤𝙢𝙢𝙤𝙣 - 𝙐𝙣𝙡𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned by Infested event or drinking from infested water.

Buffs:
⤷ max health +175
⤷ turn radius +0.15
Debuffs:
⤷ armor -0.05
⤷ speed -0.05

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Must attack groupmates at 25% hunger; cannot avoid this by leaving group.

𝗢𝗽𝘁𝗶𝗼𝗻𝗮𝗹 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Can occasionally aggro call at rocks, trees, and water or jump of cliffs to show that your dinosaur's brain has been infested by parasitic bacteria!

Donator: Annumara

「 Jack 」

𝙍𝙖𝙧𝙚 - 𝙇𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned by having any 15 unlimited roles and any 3 limited roles claimed or mystery boxes.

Buffs:
⤷ max health +50
⤷ max stamina +50
⤷ max oxygen +50
⤷ combat weight +100
⤷ armor +0.1
⤷ speed +0.1
⤷ turn radius +0.1
⤷ precision turn +0.1
⤷ swim speed +0.1
⤷ health regen +0.1
⤷ stamina regen +0.1
⤷ bleed heal +0.1
⤷ poison heal +0.1
⤷ toxin heal +0.1
⤷ paralysis heal +0.1
⤷ knockback +0.1
⤷ jump +0.1
⤷ carry capacity +200
⤷ fall resistance +100

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ One Jack allowed per group. Symbiotes allowed.
𝘖𝘙
⟢ Jack-only group; max of 2. Either same species or same diet/tier/habitat. Symbiotes not allowed.

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Herbivores must follow carnivore territory rules, but herd-mates are excluded from the POI count. Herbivore Jack-only duos, however, will both count towards the POI limit.
⟢Jack-only duos of different species must assist each other in territory disputes.

𝗢𝗽𝘁𝗶𝗼𝗻𝗮𝗹 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Due to their pride, will frequently show off with mock attacks and displays. This behavior intensifies around rivals and potential mates.
⟢ Will frequently spar rivals of the same species to display dominance.

Donator: Thicc

「 Kryptic Plague 」

𝙍𝙖𝙧𝙚 - 𝙐𝙣𝙡𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned by grouping with Thicc in-game.

Buffs:
⤷ weight +300
⤷ speed +0.07

𝗦𝗸𝗶𝗻 𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗺𝗲𝗻𝘁
⟢ Primary color must be yellow or orange.

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Must prioritize hunting/contesting against Repterus Mutatus.

Donator: Krypt

「 Matriarch 」

𝘾𝙤𝙢𝙢𝙤𝙣 - 𝙐𝙣𝙡𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned by nesting 48 unique users or purchasing in SP Shop for 300 SP.

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Only 1 Matriarch allowed per group.
⟢ T1 & T2 → +2 additional packmates / defenders
⟢ T3 to T6 → +1 additional packmate / defender

「 Mimic 」

𝙍𝙖𝙧𝙚 - 𝙐𝙣𝙡𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned through reaching max Elder on 10 different species.

Buffs:
⤷ max health +150
⤷ max stamina +50
⤷ armor +0.25
Debuffs:
⤷ weight -150

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Can only infiltrate packs/herds of similar tier or higher creatures.

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Must copy the coloration of the creature chosen to mimic.
⟢ Must occasional display behaviors of its true nature that may give away its mimicry.
⟢ Must attack its "pack/herd" out of desperation upon reaching 25% hunger.
⟢ Must stop attacking once the target reaches 50% health; should never result in killing.

Donator: Horridon

「 Nomad 」

𝙐𝙣𝙘𝙤𝙢𝙢𝙤𝙣 - 𝙐𝙣𝙡𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned by visiting all land or water POI's. Start with /nomad in your first POI and then the bot will track your journey until the end. To check the current progress of your journey, use /nomadstatus.
⟢ The role will be locked onto the dinosaur you have done this journey with. It cannot be swapped to another dinosaur.

Buffs:
⤷ speed +0.3
⤷ fall resistance +300
Debuffs:
⤷ weight -500
⤷ max health -50

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Must be solitary; may not group up with anyone.

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Must automatically flee every territory and contest; cannot accept them.
⟢ Must follow nomadic movement (continuously wanders, doesn't stay in POIs for prolonged periods of time).

Donator: NovaChrome

「 Pride 」

𝙐𝙣𝙘𝙤𝙢𝙢𝙤𝙣 - 𝙇𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned by surviving a natural disaster solo (5% chance).

Buffs:
⤷ combat weight +350
⤷ max health +100
⤷ max stamina +30
⤷ turn radius +0.2
Debuffs:
⤷ armor -0.2
⤷ stamina regen -0.2

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Can only group with other Sin roles with one Pride per group. Same species or same diet/tier/habitat; follows tier group limitations. Symbiotes not allowed.
𝘖𝘙
⟢ Exiled solo; may have 2 non-Pride symbiotes, regardless of the host’s tier.

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Must never forfeit any form of combat unless they reach 25% or less health due to their pride.
⟢ Must always prioritize hunting Wraths before other creatures.
⟢ Must become hostile during Windfang; if no ungrouped Sins are found before the first wave hits, will turn on their grouped Sins and attempt to kill them. Grouped Sins may forfeit at 25% or less health.
⟢ Prides must either exile themselves if they reach 25% health first while fighting their grouped Sins or fight to the death.
⟢ Exiled Prides must be solo, but may have 2 symbiotes regardless of their tier. These symbiotes must hunt for them, and the Pride will only assist once both symbiotes reach 50% health.

𝗢𝗽𝘁𝗶𝗼𝗻𝗮𝗹 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Can ignore bodies during Windfang while hunting Wraths.
⟢ Can ignore hunting creatures if their tier is below the Pride's tier.
⟢ Can enforce PS for any T3+ creatures.
⟢ Can roar after successful hunts.
⟢ Can have trophy focused nests to warn off rivals and show off their victories.

Donator: Yoggoh

「 Protector 」

𝙐𝙣𝙘𝙤𝙢𝙢𝙤𝙣 - 𝙐𝙣𝙡𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned by reaching max Elder on 3 different species.
⟢ Allows players to defend others from unfair hunts.

Buffs:
⤷ max health +350
⤷ health regen +0.3

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Can only group with other Protectors of the same species, group max of 2. Symbiotes not allowed.

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Only Tiers 3 and 4 may be Protectors.
⟢ Must distract those who attempt to hunt young/near-death creatures by being a nuisance until the prey is out of LOS or dead. Distraction includes rapidly running around the hunter, tripping them up, and/or loudly and frequently calling. Physical attacks and debuff calls may only be used if at hunting hunger.
⟢ Must not hunt/eat any species younger that sub-adult.
⟢ Must not have offspring.
⟢ Must not enforce personal space.
⟢ Must not protect young/hurt creatures from combat engagements outside of hunts (e.g. contests, territory, etc.)
⟢ Must not hunt creatures showing visible death scars.

𝗢𝗽𝘁𝗶𝗼𝗻𝗮𝗹 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Can ignore claimed and unclaimed adolescent and younger bodies.
⟢Can bring food/items to ungrouped young/near-death creatures to assist them with quests.
⟢ Can carry around flowers so others may identify them.

Donator: Elysian_Cedarcall

「 Rabies 」

𝙍𝙖𝙧𝙚 - 𝙐𝙣𝙡𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned by grouping with Jessica in-game.

Buffs:
⤷ weight +400
⤷ speed +0.1
⤷ turn radius +0.01
Debuffs:
⤷ max health -100

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Only 2 allowed per group. Symbiotes allowed.

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Fully-aquatic species are not allowed to use this role.
⟢ Must refuse to drink unless about to dehydrate (10% thirst or less) because of their fear of water; will try to "drown" itself in shallow water.
⟢ Must experience occasional outbursts of aggression towards its own species. May still group but will randomly attack and chase teammates until they snap out of it (will never kill them). Due to this, they prefer having symbiotes.
⟢ Must territory challenge solo members of its own species on sight; does not wait until territory limit is met unless the challenged group has more than 2 of the same species. May choose to forfeit after some time in combat.

Donator: Creature

「 Ravenous 」

𝙍𝙖𝙧𝙚 - 𝙇𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned by killing 100 fully grown dinos at 25% or less hunger.

Buffs:
⤷ speed +0.25
⤷ acceleration speed +0.25
⤷ weight +250
Debuffs:
⤷ max stamina -50
⤷ hunger drain +0.45

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Each player with Ravenous in the group decreases the maximum group/defender size by 1 (i.e. Meg group with 1 Ravenous may have a max of 3, not 4).
⟢ Unlimited amount of Ravenous allowed per group up to meeting the reduced group/defender limit. Symbiotes allowed.

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Must aggressive call 3x and defend bodies from their own groupmates for up to 30 seconds, only backing down once it has eaten its fill or is wounded (less than 50% health).
⟢ Must become irritable towards its groupmates when below hunting hunger, aggro-calling and pacing, enforcing personal space, and often contesting for nearby food sources like critters, bones, or berry bushes.
⟢ Once a Ravenous host nears starvation (20% or less), it must begin a hunt on its own symbiote. If a Ravenous symbiote nears starvation (20% or less), it must either hunt its host or abandon the group for a minimum of 30 minutes. Only other Ravenous creatures may assist in hunting symbiotes or hosts.

Donator: WhyYaMakeMeMad

「 Repterus 」

𝘾𝙤𝙢𝙢𝙤𝙣 - 𝙐𝙣𝙡𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned randomly by spawning.

Buffs:
⤷ weight +150
⤷ speed +0.05
Debuffs:
⤷ armor -0.025

「 Repterus Mutatus 」

𝙐𝙣𝙘𝙤𝙢𝙢𝙤𝙣 - 𝙐𝙣𝙡𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned through Miniboss event or Sharptooth (small chance, 1h cooldown).

Buffs:
⤷ weight +300
⤷ speed +0.07
Debuffs:
⤷ max health -100
⤷ armor -0.05
⤷ increased hunger drain

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Can only group with other RMT of the same species or diet/tier/habitat. Symbiotes allowed; must be Repterus or RMT.

𝗦𝗸𝗶𝗻 𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗺𝗲𝗻𝘁
⟢ Primary color must be green or blue.

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Must prioritize hunting/contesting Ashen.

「 Roamer 」

𝘾𝙤𝙢𝙢𝙤𝙣 - 𝙐𝙣𝙡𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned by completing 100 quests.

Buffs:
⤷ weight +400
⤷ armor +0.1
⤷ max stamina +60
Debuffs:
⤷ max health -150
⤷ increased thirst drain

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Main group must only consist of other Roamers. Must be the same species or same diet/tier/habitat. Symbiotes allowed; can be any compatible role but must be T1.

𝗦𝗸𝗶𝗻 𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗺𝗲𝗻𝘁
⟢ Primary color must be white or red.

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Must prioritize finding water over initiating hunts or contests when thirst drops below 40%. If thirst drops during active combat, it may be finished first.
⟢ Must never fully deplete food resources; will only leave them once there is 35% left, unless thirsty (25% or less, must immediately return) or a disaster happens.
⟢ Must sleep within LOS of water; cannot use !sleep away from water sources.
⟢ Must forfeit all territory disputes; cannot claim or initiate territory.
⟢ Must not hunt other Roamers.

𝗢𝗽𝘁𝗶𝗼𝗻𝗮𝗹 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Can stand in rain or mist without seeking shelter.
⟢ Can kill AI critters and stand over them instead of eating.
⟢ Can shake their head as if clearing confusion.
⟢ Can seek out and sit in mud patches.
⟢ Can stare at water sources before drinking.

Donator: ForrNaught

「 Scorched 」

𝙐𝙣𝙘𝙤𝙢𝙢𝙤𝙣 - 𝙐𝙣𝙡𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned through 10% chance by enduring the Ring of Fire for at least 10 seconds.

Buffs:
⤷ weight +300
⤷ max stamina +45
⤷ speed +0.2
⤷ bleed heal +0.3
Debuffs:
⤷ thirst drain +25%

Donator: TasaniLuna

「 Sentinel 」

𝙍𝙖𝙧𝙚 - 𝙐𝙣𝙡𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned by grouping with HighQueen in-game and must also have Alpha or Vanguard.

Buffs:
⤷ turn radius +0.25
⤷ armor +0.2
⤷ knockback +0.1

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Option 1
⤷ Only packs with other Sentinels of the same species or same diet/tier/habitat. Symbiotes allowed.
𝘖𝘙
⟢ Option 2
⤷ Pack of 2 with a chosen mate of the same diet; tier/habitat can be different. Cannot be another Sentinel. Symbiotes not allowed.

𝗦𝗼𝗹𝗼 𝗦𝗲𝗻𝘁𝗶𝗻𝗲𝗹 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Carnivores may claim a lone herbivore to use as bait for hunting other predators; will slowly trail behind and maintain LOS. If predators start a hunt on the herbi, the Sent may intercept and hunt them, body-blocking and focusing the aggro onto themselves. Bodies of attackers can be ignored only if the Sent is not at hunting hunger when combat ends.
⟢ Meat eating herbis may mimic the above behavior. They will never group with their chosen herbi.
⟢ Non-meat eating herbis may offer themselves to a lone carni to act as their bait. Once partnered, the herbi Sent will never abandon its chosen carni and will defend it to the death.
⟢ A carni Sent's chosen herbi can help defend them if it wishes, and may choose to disengage upon reaching 50% health.
⟢ Sent’s bait partner cannot have a role equipped that requires it to be solo.
⟢ If a carni Sent initiates a hunt, the herbi cannot help. If a herbi Sent initiates a hunt, the carni can assist.
⟢ Must not assist each other during contests or territory challenges.
⟢ Must always forfeit territory; cannot initiate or accept challenges.

𝗦𝗲𝗻𝘁𝗶𝗻𝗲𝗹 𝗚𝗿𝗼𝘂𝗽 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Home-Ranging
⤷ Group must choose a POI to call “home.”
⤷ Must all broadcast simultaneously upon entering to claim it.
⤷ May only travel between home and the POI's that directly border it.
⤷ Will always accept/initiate territory challenges while at home.
⤷ Will only nest in their home.
⤷ May abandon their home, but cannot claim another for 1 hour.
⟢Can only hunt once at least one member reaches 40% or less hunger.
⟢ Sentinels cannot forfeit territory challenges once started. Combat stops when POI limit is met or the opposing party forfeits.
⟢ Only groupmates of the same species or tier and habitat may assist with territory.

𝗕𝗼𝗻𝗱𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Choses a mate that becomes their territory; will never accept/initiate terri challenges for POI ownership. If the mate is terri challenged, the Sentinel may assist them.
⟢ Sentinels must stay within 3 Spino-lengths of their mate at all times. If the mate moves out of this range, the Sent must close the distance.
⟢ Extremely possessive; if someone invades their mate's personal space, they will put themselves in-between the two and issue 1 aggro call. If the intruder does not leave after 5 seconds or re-invades their mate's PS after being warned, the Sent may attack immediately. If the Sent reaches 25% health while attacking, they can choose to prioritize their own safety.
⟢ When other dinos are in the Sent’s mate's PS because the mate initiated the contact (walked into the other person's PS first), the Sent may not attack them.

Donator: Anonymous

「 Shepherd 」

𝘾𝙤𝙢𝙢𝙤𝙣 - 𝙐𝙣𝙡𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned by migrating 24x with !migrationbuff or purchasing in SP Shop for 300 SP.
⟢ Increases herd defense size by 2.5x max tier limit (ex: Eotriceratops from 2 → 5 defenders).

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Herbivores only.
⟢ Only 1 Shepherd allowed per group.

「 Tyrant 」

𝙐𝙣𝙘𝙤𝙢𝙢𝙤𝙣 - 𝙇𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned by having 75 kills on the leaderboard.

Buffs:
⤷ weight +350
⤷ armor +0.25
⤷ turn radius +0.1
Debuffs:
⤷ speed -0.05
⤷ stamina regen -0.1

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Counts as 2 attackers/defenders by taking up 2 group slots. (i.e. Tyrant Rex counts as 2 instead of 1, so has to be solo.)
⟢ Can only group with unlimited roles. Only 1 Tyrant allowed per group. Symbiotes allowed.

𝗢𝗽𝘁𝗶𝗼𝗻𝗮𝗹 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Can often harass/bully their symbiotes.
⟢ Can have an extra T1 symbiote.

Donator: Zer0B0nes

「 Wrath 」

𝙍𝙖𝙧𝙚 - 𝙇𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned by having won the Arena event 5 times or sacrificing 3 blessings via ticket.

Buffs:
⤷ turn radius +0.25
⟢ Kill buffs are randomly assigned by group upon killing/hunting other players within proper requirements; repeatable and stackable:
----------
Group 1
⤷ weight +35
⤷ max health +35
⤷ max stamina +35
----------
Group 2
⤷ armor +0.05
⤷ health regen +0.005
⤷ stamina regen +0.005
----------
Group 3
⤷ speed +0.005
⤷ jump +0.005
⤷ bone break heal +0.005

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Option 1
⤷ Can only group with other Sin roles with one Wrath per group. Same species or same diet/tier/habitat; follows tier group limitations. Symbiotes not allowed.
𝘖𝘙
⟢ Option 2
⤷ Confident Overlord = Solo only. Symbiotes allowed, but must only be T1; same diet but any habitat.

𝗦𝗸𝗶𝗻 𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗺𝗲𝗻𝘁
⟢ Primary color must be black, red, or black and red.

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ May only be used on Tier 5 and 6 dinos.
⟢ Seeing Red = Must always enforce personal space. If the invader retaliates, may hunt them, regardless of hunger percentage.
⟢ Lord of Wrath = Must never tolerate other Wraths; will attempt to purge them by hunting them over all others, initiating territory with them first, and contesting for their bodies over other body owners.
⟢ Must always broadcast once upon entering a new POI.
⟢ Must only hunt fully grown creatures.
⟢ Must always accept spars and territory challenges to the death; cannot forfeit.
⟢Must commit to all hunts and can only disengage upon reaching 10% health. If Wrath falls outside of 3 Spino-lengths due to disengaging (retreating, backing off, or sitting) from the target for more than 30 seconds, they automatically forfeit the hunt and cannot re-engage, regardless of CT. Sleeping at all during hunts is an automatic forfeit.

𝗢𝗽𝘁𝗶𝗼𝗻𝗮𝗹 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Skull Throne = Can claim multiple bodies from the same engagement, but must stay with all of them until they despawn. May leave to drink if thirst reaches 25% (must immediately return) or if a natural disaster occurs.
⟢ Can attempt to get a second body from the same engagement after a successful kill as long as a combat timer is still active. Must be solo and cannot pursue further than 3 Spino-lengths from the first body.
⟢ Can mock bite, charge, and threaten others from no closer than 4 Spino-lengths.
⟢ Can choose to only call once for PS, contests, and other behaviors that require vocal warnings.
⟢ Can be territorial towards any T3-6 of the same diet (ignores habitat) on sight while in the same POI; may attempt to kill them even when bodies are in LOS.

Donator: MiracleHealer
Owner: GreyXSoul

「 Zephyrion 」

𝙐𝙣𝙘𝙤𝙢𝙢𝙤𝙣 - 𝙇𝙞𝙢𝙞𝙩𝙚𝙙
❖ Earned by surviving Whiteout or Windfang (5% chance).

Buffs:
⤷ weight +150
⤷ speed +0.25
⤷ turn radius +0.1

𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 𝗟𝗶𝗺𝗶𝘁𝗮𝘁𝗶𝗼𝗻𝘀
⟢ Only 2 Zephyrion allowed per group.

𝗦𝗸𝗶𝗻 𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗺𝗲𝗻𝘁
⟢ Primary color must be purple and/or pink.

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Must only hunt T1-4.

𝗢𝗽𝘁𝗶𝗼𝗻𝗮𝗹 𝗕𝗲𝗵𝗮𝘃𝗶𝗼𝗿𝘀
⟢ Can scavenge regardless of tier.

Donator: Ralosys

Scavenging

Scavenging

Some small dinosaurs cannot hunt large prey all on their own, especially when afraid of those larger than them. To ensure that they can survive, these so called scavengers can steal bites of meat or berries from a food resource-guarded by an intimidating owner.
Scavenging always comes with a risk...
Are you willing to take it?

Tip! Trophies can be stolen through scavenging.

What is scavenging and how does it work?

⟢ Scavenging is a method of stealing food from an already claimed resource.

⟢ Scavenging doesn't mean walking up to a body and simply eating from it; you must "grab and go," wherein you run up, take a chunk of meat or berries (maybe a trophy if you're feeling brave), and run away with it.

What is and isn't allowed?

⟢ Only Tiers 1 and 2 can scavenge.

⟢ You must be hunting hunger to scavenge.

⟢ Once a scavenger's hunger reaches 60% or more while stealing, they must stop.

⟢ When in a group, if one member is at 60% hunger and another is at 70%, the one at 70% cannot participate in scavenging.

⟢ If you can't eat it, you can't scavenge it (trophies excluded).

Scavenging Combat

⟢ The body owner can always defend their body, but they can't chase scavengers over 1 Spino length away.

⟢ Scavenging is a risk - scavengers attacked by body owners may not fight back.

⟢ If a scavenger is killed while scavenging, other scavengers may continue but risk being killed as well.

⟢ Combat Timer does not apply during scavenging. If a group member dies, the body owner may keep defending, while scavengers may still scavenge.

Seasonal Rules & Behaviour

Seasonal Rules & Behavior

Survival in Elys-Astra follows the rhythm of the seasons. Each season changes how dinosaurs act, migrate, guard, and survive. Players must roleplay seasonal changes realistically. If a specific behavior is not listed, you may follow any from your species profile that apply.

In any season, you must stay with your BD until it reaches 30% or lower. You are not allowed to leave it under any circumstances besides drinking water or natural disasters that require shelter. After drinking, you must immediately return to the body and if it has been claimed in your absence, it needs to be contested for if possible.

「 𝚂𝚙𝚛𝚒𝚗𝚐 」

𝙎𝙚𝙖𝙨𝙤𝙣 𝙤𝙛 𝙧𝙚𝙣𝙚𝙬𝙖𝙡 𝙖𝙣𝙙 𝙜𝙧𝙤𝙬𝙩𝙝.

As vegetation breaks through the remnants of winter, creatures turn their focus on recovering from the jaws of the cold by reclaiming previous resources and territory. Securing a mate and producing a bloodline take the highest priority. Males turn vibrant with color as they search for mates to form families with.

─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─

𝗥𝘂𝘁𝘁𝗶𝗻𝗴 & 𝗗𝗼𝗺𝗶𝗻𝗮𝗻𝗰𝗲
⟢ Rivalries intensify in fertile POI's; displays, intimidation, sparring, and territory contests are common.
⟢ Males only spar other brightly colored males for mates; females may compete or select.
⟢ Sparring does not end in death (follow Sparring rules).

「 𝚂𝚞𝚖𝚖𝚎𝚛 」

𝙎𝙚𝙖𝙨𝙤𝙣 𝙤𝙛 𝙖𝙗𝙪𝙣𝙙𝙖𝙣𝙘𝙚 𝙖𝙣𝙙 𝙩𝙝𝙞𝙧𝙨𝙩.

Everyone begins to feel the claws of the searing heat; competition falls away to self-perseverance. Animals huddle around waterholes and under the canopy of trees, hoping to quench their thirst and fend off the scorch, while predators save their remaining energy to stalk exhausted and resting prey.

─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─

𝗞𝗲𝗲𝗽𝗶𝗻𝗴 𝗖𝗼𝗼𝗹
⟢ The heat quickly drains stamina, so rest under shade or relax in or near water sources to keep from overheating.

𝗪𝗮𝘁𝗲𝗿 𝗚𝘂𝗮𝗿𝗱𝗶𝗻𝗴
⟢ Resource guarding a water source is forbidden in the Migration Zone.
⟢ Groups of 3+ may guard small ponds that have a water percentage of 25% or less in an effort to save it for themselves.
⟢ Solo Tier 4-6 semi-aquatics may guard large lakes that have a water percentage of 25% or less.
⟢ Tiers 1–3 cannot guard water regardless of water value.

「 𝙰𝚞𝚝𝚞𝚖𝚗 」

𝙎𝙚𝙖𝙨𝙤𝙣 𝙤𝙛 𝙥𝙧𝙚𝙥𝙖𝙧𝙖𝙩𝙞𝙤𝙣 𝙖𝙣𝙙 𝙖𝙥𝙥𝙧𝙚𝙝𝙚𝙣𝙨𝙞𝙤𝙣.

As the heat retracts its claws, another threat looms in the gradually dropping temperatures; the time to tighten down the hatches is now. Carnivores are testy, using their impatience to swiftly fill ravenous bellies. Those that faced previous hardships struggle to fully ready themselves for what's around the corner.

─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─

𝗗𝗲𝘀𝗽𝗲𝗿𝗮𝘁𝗲 𝗠𝗲𝗮𝘀𝘂𝗿𝗲𝘀
⟢ Carnivores must stay with their bodies until the food value drops to 50% or lower, thirst drops to 25% or lower, the body despawns, or they get contested off of it.

𝗛𝘂𝗻𝘁𝗶𝗻𝗴
⟢ Allowed at 80% hunger or less.

「 𝚆𝚒𝚗𝚝𝚎𝚛 」

𝙎𝙚𝙖𝙨𝙤𝙣 𝙤𝙛 𝙨𝙘𝙖𝙧𝙘𝙞𝙩𝙮 𝙖𝙣𝙙 𝙚𝙣𝙙𝙪𝙧𝙖𝙣𝙘𝙚.

The harsh cold sinks its fangs into every creature, blanketing the world in a frigid stillness. Every step, every breath, costs them energy they can't afford. Tense carnivores capitalize on weakened prey and rivals to quell their starvation as herbivores tirelessly protect any delicacies they can uncover from the frost.

─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─ · ─

𝗙𝗼𝗼𝗱 𝗚𝘂𝗮𝗿𝗱𝗶𝗻𝗴 & 𝗗𝗼𝗺𝗶𝗻𝗮𝗻𝗰𝗲
⟢ Herbivores may guard !tasty foods if rivals are present.
⟢ Dominant groupmates eat first and may defend food.
⟢ Disputes resolved by intimidation displays or sparring, never in death.

𝗛𝘂𝗻𝘁𝗶𝗻𝗴
⟢ Allowed at 40% hunger or less.

Sparring & Personal Space

Sparring & Personal Space

Sparring

⟢ Sparring is optional.

⟢ To spar, shake or broadcast call while looking at a player. If they do the same, the spar may start. If they don’t, then they didn’t accept it.

⟢ Sparring never ends in death; you are not allowed to kill the player. To signal that you are low, crouch and move your head away.

Personal Space

⟢ Personal space is optional to enforce.

⟢ 1 Spino length around you is considered your personal space. If another dinosaur enters it, you may aggressive call at them once. If they don’t leave after 5 seconds, you may attack.

⟢ If you are getting attacked for personal space, you may not fight back and must distance yourself to 3+ Spino lengths away.

⟢ Those enforcing personal space may not chase further than 3 Spino lengths.

Symbiosis

Symbiosis

Symbiosis is a method of establishing a mutually beneficial relationship between two unlikely species. Tiers 1-2 may symbiote for higher tiers and must share the same diet and habitat. Dinosaurs that have 2 habitat such as flier x semi aquatic may symbiote for flier only. Symbiotes can scout locations, locate resources, and track hunts while the hosts offer easy meals and protection. When the host nests, the symbiote can assist with building the nest. Symbiotes do not nest when they are in symbiosis, but can help protect their host's young.
Symbiotes do not count towards a group's overall size limit, but do count when Limited Roles with 1 type per group limitations are equipped.

How does symbiosis work?

⟢ Tiers 2-3 may have 2 Symbiotes.

⟢ Tiers 4-6 may have 1 Symbiote.

⟢ To recruit a symbiote, the protector/host simply invites them. These symbiotes are considered unbonded.

⟢ Unbonded symbiotes cannot help in fights/hunts/territory and cannot use buff/nerf calls.

⟢ To obtain a bonded symbiote, the host must approach a suitable symbiote with food to officially bond with them. This can happen after grouping up.

⟢ Bonded symbiotes may assist fully in all combat except territory.

Natural Disasters & Events

Natural Disasters & Events

The creatures that roam the lands of Elys-Astra are not the only dangerous things you have to worry about.
Extreme weather events and natural disasters are Mother Nature's way of enforcing the survival of the fittest; heavy droughts, extreme storms, and even terrifying meteor showers are part of her arsenal.
Other unexplainable phenomenon, like the ominous Blood Moon and deadly Windfang disease, make navigating Elys-Astra even more tricky.
Taking precautions when the signs of imminent disasters rear their heads could truly be the difference between life and death.
How will you survive the elements?

Important: Combat during disasters that require shelter is not allowed in shelter/caves. This applies the second the first warning drops and users start going into shelter to hide.

「 𝚃𝚑𝚞𝚗𝚍𝚎𝚛𝚜𝚝𝚘𝚛𝚖 」

𝙎𝙥𝙧𝙞𝙣𝙜
❖ This disaster causes disadvantageous side effects the longer you stay out in the torrential downpour; 3 total waves of stat debuffs.

⟢ Each wave causes loss of armor (-0.15), max stamina (-30), max health (-250), movement speed (-0.1), and combat weight (-500)
⟢ Being inside a Home Cave or designated shelter will protect you from the harsh weather conditions.
⟢ Survival grants armor (+0.05), max stamina (+10), max health (+75), movement speed (+0.05), combat weight (+125), and growth (+0.1)

「 𝙷𝚎𝚊𝚝𝚠𝚊𝚟𝚎 」

𝙎𝙪𝙢𝙢𝙚𝙧
❖ This disaster causes quickened thirst depletion due to droughts caused by increased temperatures.

⟢ Staying near available fresh water and resting in shade/mud can increase your chances of survival.
⟢ Survival grants health regen (+1)

「 𝚆𝚒𝚗𝚍𝚏𝚊𝚗𝚐 」

𝘼𝙪𝙩𝙪𝙢𝙣
❖ This epidemic event causes the entire population to catch a disease, inducing total and repeated hunger loss; 3 total waves of vomiting.

⟢ Each wave causes immediate loss of hunger, dropping it to 0%.
⟢ Being around an abundant source of food or eating just enough to stop hunger damage can increase your chances of survival.
⟢ Survival grants stamina regen (+1)

「 𝚆𝚑𝚒𝚝𝚎𝚘𝚞𝚝 」

𝙒𝙞𝙣𝙩𝙚𝙧
❖ This disaster causes disadvantageous side effects the longer you stay out in the cold; 3 total waves of stat debuffs.

⟢ Each wave causes loss of armor (-0.15), max stamina (-30), max health (-250), movement speed (-0.1), and combat weight (-500)
⟢ Being inside a Home Cave or designated shelter will protect you from the harsh weather conditions.
⟢ Survival grants armor (+0.05), max stamina (+10), max health (+75), movement speed (+0.05), combat weight (+125), and growth (+0.1)

「 𝙼𝚎𝚝𝚎𝚘𝚛 𝚂𝚝𝚛𝚒𝚔𝚎 」

𝘼𝙣𝙮 𝙎𝙚𝙖𝙨𝙤𝙣
❖ This galactic event causes multiple meteors to smash into the planet, inflicting mass annihilation and temporary wildfires.

⟢ Causes immediate death to those who are not sheltered and health reduction to those that are sheltered when the meteors hit.
⟢ Survival grants armor (+0.05), max stamina (+10), max health (+75), movement speed (+0.05), combat weight (+125), and growth (+0.1). Also offers a random chance to obtain 500 Stardust.

「 𝙱𝚕𝚘𝚘𝚍 𝙼𝚘𝚘𝚗 」

𝘼𝙣𝙮 𝙎𝙚𝙖𝙨𝙤𝙣
❖ This lunar event causes hyper-aggression in herbivores exposed to moonlight.

⟢ Herbivores that are not sheltered when the Blood Moon is exposed must aggro all nearby creatures, even group members.
⟢ No buffs upon survival.

「 𝙸𝚗𝚏𝚎𝚜𝚝𝚊𝚝𝚒𝚘𝚗 」

𝘼𝙣𝙮 𝙎𝙚𝙖𝙨𝙤𝙣
❖ This epidemic event causes a random portion of the population to become Infected (gives the Infested role).

⟢ No buffs upon survival.

「 𝚂𝚘𝚕𝚊𝚛 𝙴𝚌𝚕𝚒𝚙𝚜𝚎 」

𝘼𝙣𝙮 𝙎𝙚𝙖𝙨𝙤𝙣
❖ This lunar event provides a rare gift in the form of an Eclipse Mutation (Triple Trait Mutation).

⟢ Each player has a 25% chance to obtain the mutation during the event.

「 𝙼𝚒𝚗𝚒𝚋𝚘𝚜𝚜 」

𝘼𝙣𝙮 𝙎𝙚𝙖𝙨𝙤𝙣
❖ This combat event mutates one random player into a Miniboss for a short period of time.

⟢ Provides increased stat and causes hyper-aggression.
⟢ Stat buffs include combat weight (+2000) and turn radius (?)
⟢ Miniboss events follow normal combat rules with the exception of hunger percentage and BD being ignorable and third-partying being allowed.
⟢ Minibosses are enraged; they attack anything within reach, even group members, and will not run away from combat. They do not fear death.
⟢ Those that survive as the Miniboss get to keep half of their stat buffs (until death, logging, or server restart) and obtain the Repterus Mutatus role.
⟢ Miniboss-Killer keeps some of the stats.

Territory & Migration Zones

Territory

Territory is enforced when a dinosaur wants/needs to claim a POI. Any dinosaur may claim territory, but apexes are especially aggressive and naturally driven to dominate. Territory may only occur within the same tier/diet/habitat. It is always mandatory for carnivores and optional for herbivores when the max group size limit per POI is exceeded. For example, if a POI has 2 Gigas and 1 Acro, only two T5's are allowed, so they must fight until there are only two T5's left, or until one party forfeits. It is allowed below or at max capacity, but becomes mandatory once the max is exceeded.

Initiating Territory

⟢ Can not hunt the target when territory is required (max limit per POI is exceeded). Territory must be done over hunting; cannot turn into a hunt.

⟢ Initiate from 2-Spino lengths of your opponent. If they can hit you with a non-AoE attack without moving, you are too close. Once at the appropriate distance, aggro call 3 times.

⟢ Opponents must respond with an aggro call to accept. If they don't, it counts as an automatic forfeit and they must leave the POI. They cannot return for 30 minutes or risk getting KOS'd by the party that challenged them.

⟢ Combat continues until the limit per POI is reached or one party forfeits.

⟢ You may forfeit a territory even if you initially accept the challenge.

⟢ Territory ignores body down until the maximum population of the tier is restored.

⟢ Territory is optional for carnivores while the POI is still within its population limit, but mandatory once the POI max is exceeded. Territory is completely optional for herbivores. Once the limit is reached, territories, not hunts, must be initiated.

Forfeiting Territory

⟢ To forfeit, turn away and flee while giving repeated alert calls.

⟢ If you walk or fly away without returning to combat within 10 seconds, it will count as auto forfeit and you must leave or risk getting KOS'd as long as they stay in the POI they got challenged away from.

⟢ The challenger must let the forfeiting dinosaur leave and cannot continue attacking them. They may, however, follow them to make sure that they leave the POI. If they don’t leave and keep roaming in it, they may continue to be attacked.

Migration Zones

Migration Zones

⟢ Territory is still enforced in MZ's, but the group size limit per tier is doubled.

⟢ Territory in MZ below/at max limit per POI is not allowed unlike other zones.

⟢ When a party forfeits from a territory in an MZ, they must stay out of LOS of the party that challenged them.

⟢ Due to some MZ's being smaller than others, the forfeiting party has one chance to stay out of LOS after initially forfeiting. If they re-enter LOS a second time, they can be KOS'd by the challenging party.

T1: 20
T2: 16
T3: 8
T4: 6
T5: 4
T6: 4

  • 🌟 These values do not represent the maximum that you can group up to; they are only the threshold for when territory must be initiated!

Your Behaviour

Public Chat Rules

We aim for a respectful but relaxed environment. Casual conversation, disagreement, and jokes are allowed.. harassment, slurs, or targeted hostility are not.
Repeated false accusations against staff after clarification may result in moderation action.
Legitimate concerns should be reported through proper channels.
Elys Staff is held to a very high standard. No misconduct from both sides will be tolerated.

Behavioral Violations

⟢ No disrespectful behavior towards anyone.
⟢ No spreading misinformation. (if gameplay related - gameplay behavior infraction)
⟢ No advertising servers or other things in any shape or form.
⟢ No name-calling /insults
⟢ No disruptive arguments or disputes
⟢ No spam
⟢ No location dropping others, location dropping yourself is fine
⟢ Public discussions of rulebreaks are allowed if it is to positively remind if a rulebreak has happened. Must stop discussion if being told by staff.
⟢ Do not “mini-mod” or publicly accuse players of rulebreaking.
⟢ Metagaming
⟢ Loop-holing
⟢ Targeting
⟢ No DMing staff members. All things are handled within tickets.

  • 🌟 This is a PGe13 server. Any stuff that is not breaking server rules or involved with this server such as private dating issues is not for us to handle. Resolve private issues privately as long as all involved parties are at legal age of 18+.
  • 🌟 Punishment: 1-hour mute and for severe cases, ban.

NSFW Content

⟢ No NSFW jokes, content, or language in chat, profiles, or roleplay.
⟢ No slurs in usernames, bios, jokes.
⟢ No “kys,” threats, or sexist/biased remarks.

  • 🌟 Punishment: Permanent ban without appeal.

System Abuse

⟢ No abusing roles, commands, or inventory. Violations will lead to a complete inventory wipe including roles / the role that was misused gets removed.
⟢ Examples: stacking mutations, using !migrationbuff outside zones, restricted cmds (!tasty, !sleep, !clean) w/out profile permission.

Rulebreaks

Infraction 1 → Warning
Infraction 2 → Warning
Infraction 3 → Ban with appeal
Infraction 4 → Ban without appeal
Death by rulebreak: 1 full-growth item

❖ If you receive 4 infractions for the same rulebreak, the 4th automatically becomes a behavioral infraction. Our appeal system is meant for learning from mistakes, not to be abused for repeated misconduct.

  • 🌟 Only thing that is not appealable are perma mute words (unless proven typo /context matters) and severe behaviour violations.
Perma Mute / Ban Words

This is a list of words that will get you auto permanently muted by the bot that will snipe you the second one of these words is detected. Not manually, completely automated. If you make a typo and get muted for it, open up a question ticket to get insight from staff.
Permanently mute takes away all the possibility for you to use 90% of the server features such as commands instead of a perma ban. NSFW and racial slurs or R slur will still be banned.

Wordlist

⟢ Backshots
⟢ Bitch
⟢ Cock
⟢ Cocksucker
⟢ Cum
⟢ Cunt
⟢ Dildo
⟢ Dyke
⟢ Fag
⟢ Faggot
⟢ Fgt
⟢ Fisting
⟢ Hoe
⟢ Kinky
⟢ Milf
⟢ Nigga
⟢ Nigger
⟢ Penis
⟢ Pussy
⟢ Retard
⟢ Slut
⟢ Spic
⟢ Sybau
⟢ Tits
⟢ Towelhead
⟢ Tranny
⟢ Vagina
⟢ Wetback
⟢ Whore

Reporting

Reporting Users

𝗛𝗼𝘄 𝗱𝗼 𝗜 𝗳𝗶𝗹𝗲 𝗮 𝗿𝗲𝗽𝗼𝗿𝘁?
To file a report for a rulebreak that has happened in game, for example, use the Discord command /report, fill it out and send the report in. You must have complete evidence of the incident, ss for chat violations and video evidence for gameplay violations. Mobile and PC users may use Medal and Replay to clip their reports, consoles have gameplay clip feature.

─ · ─ · ─ · ─ · ─ · ─ · ─ · ─

𝗪𝗵𝘆 𝗱𝗼 𝗜 𝗻𝗲𝗲𝗱 𝘃𝗶𝗱𝗲𝗼 𝗲𝘃𝗶𝗱𝗲𝗻𝗰𝗲?
Simple, to avoid falsely reporting and infracting innocent users. Screenshots are simply not enough to prove a gameplay rulebreak since they can mean anything and have no clarification on how the situation was. For example, if someone was to report you with either just their word or just a screenshot for an improper contest and it's accepted while that wasn't an improper contest at all, it is extremely unfair towards you.
That's why, always have video evidence from beginning until the end of a situation so a proper investigation can take place.

Reporting Staff

𝗠𝗶𝘀𝗰𝗼𝗻𝗱𝘂𝗰𝘁
If any staff has committed any type of violations of misconduct, they can be reported to @Admin via Staff Report tickets.
Should you repeatedly target staff and claim staff power abuse without any valid or true reasons, or even made up scenarios, you will be banned for misconduct and harassment. Repeated false exclamations will not be tolerated since they are very offensive.

Reporting Users And Rewards

Use /report with proper AGID + evidence to earn rewards.

Witness a Rulebreak
⟢ 1 Upgraded Double Trait Mutation of choice
⟢ 2 Genetics of choice
⟢ 100 Stardust

Victim of a Rulebreak
⟢ 1 Upgraded Double Trait Mutation of choice
⟢ 2 Genetics of choice
⟢ 150 Stardust

Die to a Rulebreak
⟢ 1 Compensation Growth
⟢ 1 Upgraded Double Trait Mutation of choice
⟢ 2 Genetics of choice
⟢ 200 Stardust

Server Guide

Commands

All Commands

All command available can be found on the commands page at the very top of this page.

Daily Logins

Daily Logins

Playing 1h each day will give you a designated daily reward.

Rewards

Day 1: 3 DNA
Day 2: 1 Single Trait Mutation
Day 3: 3 DNA, 1 Single Trait Mutation
Day 4: 1 Full Grow, 5 DNA, 1 Double Trait Mutation
Day 5: 1 Triple Trait Mutation, 5 DNA, 1 Double Trait Mutation

Check what day you're on for daily via /checkdaily

Eldering

Eldering

Eldering has stages, you must use !migrationbuff a certain amount of times to reach each stage/milestone.
To begin the process, you must be nested and grow that nested species. Dying in between stages will send you back to the last stage you were at; if you were at 10 migrations (halfway through stage 3) and die, you will be sent to 8 migrations (beginning of stage 3).

Stages

𝐓𝐢𝐞𝐫 𝟏 - 𝐘𝐨𝐮𝐧𝐠 𝐄𝐥𝐝𝐞𝐫
⟢ 4 migrations
⟢ +0.25 turn, +0.25 precision turn, +125 health, +350 weight, -0.125 speed

𝐓𝐢𝐞𝐫 𝟐 - 𝐈𝐧𝐞𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞𝐝 𝐄𝐥𝐝𝐞𝐫
⟢ 8 migrations
⟢ No extra buffs

𝐓𝐢𝐞𝐫 𝟑 - 𝐄𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞𝐝 𝐄𝐥𝐝𝐞𝐫
⟢ 12 migrations
⟢ +125 health and -0.035 speed (stacks with stage 1)
⟢ Required to have duller skin, eat before others and lead the pack/herd.

𝐓𝐢𝐞𝐫 𝟒 - 𝐖𝐢𝐭𝐡𝐞𝐫𝐢𝐧𝐠 𝐄𝐥𝐝𝐞𝐫
⟢ 16 migrations
⟢ -0.035 speed (stacks with stage 1 and 3)
⟢ Required to be completely gray, begins slowly taking damage until death, pack/herd will stay by its side until it passes away.

Rebirth

Once your dinosaur passes away at 16 migrations, you will receive a rebirth token. Rebirth tokens can be used to buff your health, damage or armor.
You can only get 3 rebirths maximum per species, and a rebirth token can only spec into a single stat. You can spec into 3 different stats once, or even spec into a single stat 3x.

Genetics, Mutations, & Blessings

Genetics

Smaller buffs that are very helpful for survival, slightly modifying your dinosaur's stats by the stat it's written for.
Genetics are common, found throughout your journey in this server.

How do I get genetics?

You can get genetics simply by being nested in, or via /shop where they can be purchased with Survival Points (SP), which you gain automatically and passively just by playing!

Types of Genetics

⟢ Speed - Faster movement speed
⟢ Turn - Improved turn radius
⟢ Buff / Nerf Calls - Longer call duration
⟢ Jump - Slightly increase your jump height
⟢ Survival - For faster bleed/venom heal
⟢ Oxygen - Increase the time you can stay underwater

Applying Genetics

To apply a genetic, use /assign and select your dinosaur species. You can have 1 mutation and 1 of each genetic type equipped to a dino at a time.

Mutations

Otherwordly powers that alter stats, twist your DNA, and help you become stronger. Mutations used on your dinosaur will significantly improve their stats, usually being Combat Weight, Health, Speed, Turn, Stamina or Armor.

How do I get mutations?

To earn your powers, you can either roll for them using /mutate which will require DNA to alter your dinosaur's stats. For even stronger mutations, Stardust can be used instead using /starmut. To upgrade an owned triple-trait mutation, you can do /upgrade which will consume 500 Stardust for a 50% chance to upgrade your mutation. All mutations have an upgraded version that offers improved buffs.
To upgrade a Titan Mutation use /upgrade_titan which has a 40% success rate, consuming a Blessing.

Types of Mutations

⟢ Single Traits - One stat buff, for example Armor, obtainable via SP shop or /mutate
⟢ Upgraded Single Traits - One improved stat buff, obtainable via /starmut
⟢ Double Traits - Two stat buffs, for example Weight x Stamina, obtainable via SP shop or /starmut
⟢ Upgraded Double Traits - Two improved stat buffs, obtainable via /starmut
⟢ Triple Traits - Three stat buffs being Armor, Weight and Health, obtainable through events or /starmut
⟢ Upgraded Triple Traits - Three improved stat buffs, obtainable through events or /upgrade
⟢ Titan Mutation - Buffs Weight, Armor, Stamina, Health, obtainable through events
⟢ Upgraded Titan Mutation - 40% chance of success when using a Blessing to upgrade a Titan Mutation. Titan Mutation is not allowed to be traded or gifted.

Applying Mutations

To apply a mutation, use /assign and select your dinosaur species. You can have 1 mutation equipped to a dino at a time.

Blessings

Rare, niche buffs seen as honorary gifts from successfully pleasing the gods.

How do I get blessings?

The main way to obtain blessings is by testing your fate during Trial events by finding on of the gods' shrines and praying in it via !bless. Blessings can also be obtained by chance through sacrificing an Ashen dino.

Types of Blessings

⟢ Mythos - Jump (+5), carry capacity (+1250), and fall resistance (+2000)
⟢ Everflow - All regen stats (+0.2)
⟢ Vulcan - Weight (+700), health regen (+0.2), speed (+0.1), and turn radius (+0.2)
⟢ Luaths - Max stamina (+75), stamina regen (+0.3), speed (+0.2), and turn radius (+0.2)
⟢ Gaia - Max health (+450), max stamina (+75), armor (+0.15), and health regen (+0.2)
⟢ Graceful - Speed (+0.25), turn radius (+0.25), turn in place radius (+0.25), sprint speed (+0.25), and sprint stamina cost (-0.25)

Applying Blessings

To apply a blessing, use /assign and select your dinosaur species. You can have 1 blessing equipped to a dino at a time.

  • 🌟 Tip!: To see your dino's stats, use the !stats command in Local in game!

Migrations

Migrations

As seasons change and resources ebb and flow, all creatures heed the instinctual call to follow the wave of Mother Nature's abundance. Herbivores are coaxed by flourishing vegetation and reliable nesting spots, while carnivores capitalize on this migratory behavior for consistent meals. With the changing seasons and passing time, dinos begin to show their age, growing alongside their experiences, struggles, and victories, before eventually falling into place in the circle of life.

What is migration & how does it work?

⟢ Migration is the act of following specific locations in order across the map to mimic the natural passing of seasons and resources.

⟢ Migration Zones, or MZ's, are selected POIs that make up these specific locations in the migratory cycles.

⟢ MZ's offer more resources than other POIs, including prominent nesting locations, increased food sources, and cleaner water.

⟢ Land Migration Cycles are followed by land, flier, and semi-aquatic dinos.

⟢ Ocean Migration Cycles are followed by semi and full-aquatic dinos.

⟢ Migration is mandatory for herbivores in a herd of 3 or more.

Gondwa Land Migrations

Cycle One
⟢ Spring - Triad Falls
⟢ Summer - Titan's Pass
⟢ Autumn - Birchwoods
⟢ Winter - Desolate Pass

Cycle Two
⟢ Spring - Hunter's Grove/Snake Valley
⟢ Summer - Burned Forest
⟢ Autumn - Sand Caverns/Big Quill Lake
⟢ Winter - Stego Mountain

Cycle Three
⟢ Spring - Green Valley
⟢ Summer - Whistling Columns
⟢ Autumn - Grand Plains
⟢ Winter - White Cliffs

Gondwa Ocean Migrations

Cycle One
⟢ Spring - Seagrass Bay
⟢ Summer - Golden Kelp
⟢ Autumn - Red Kelp Forest
⟢ Winter - The Teeth

Cycle Two
⟢ Spring - Volcano Bay
⟢ Summer - Sunken Hoodoos
⟢ Autumn - Sweetgrass Shallows
⟢ Winter - Golden Plateau

Cycle Three
⟢ Spring - Red Reef
⟢ Summer - Ocean Stacks
⟢ Autumn - Kelp Forest
⟢ Winter - Sweetwater Shallows

Migration Zone Behavior

⟢ The max population for each tier is doubled in migration zones (e.g. Tiers 5-6 doubles from 2 to 4, Tier 4 doubles from 3 to 6, etc.).

⟢ Territory rules still apply in MZ's; carnivores must territory each other when the max capacity of each tier is exceeded.

⟢ When a party forfeits from a territory in an MZ, they must stay out of LOS of the party that challenged them.

⟢ Due to some MZ's being smaller than others, the forfeiting party has one chance to stay out of LOS after initially forfeiting. If they re-enter LOS a second time, they can be KOS'd by the challenging party.

Ring of Fire

Ring of Fire

A ring of fire will exist in Savanna Grassland, if you enter this ring of fire and survive long enough.
Only those who survive their flesh burning in the fire, may be rewarded with The Ashen role that is gifted by Zorak, the Ancient Guardian of Fire and Chaos.
Entering this ring is at your own risk. Survive or die.

The Ashen

+0.1 MovementSpeedMultiplier
+650 FalldeathSpeed (less fall damage)
+45 MaxStamina
+500 CarryCapacity

⟢ Unlock access to a command called !sacrifice for 50% chance to kill your dinosaur and receive one of ANY mutation, genetic, or role that Zorak will steal for you. This has a cooldown of 7 days (only works with role equipped).
⟢ Ashen are not allowed to be colorful and must be gray/pale/dull/colorless.
⟢ Will be targeted by Repterus Mutatus users.

Trials

Trials

Trials are places of the gods Rhaegorian and Tolouya who open their doors for worthy players to try and get the chance of getting blessed. Be worthy of your pure heart or get punished by being reborn as a baby for your greed.

Rhaegorian's Trial

⟢ Their Gondwa shrine is located in Sharptooth Marsh.
⟢ Their Riparia shrine is located in Redwoods.

Tolouya's Trial

⟢ Their Gondwa shrine is located in Snake Gully.
⟢ Their Riparia shrine is located in Stonebed Shoal.

How do Trials work?

⟢ This is an event like any other which can happen randomly but it is rare. When the announcement pops up, you have 15 minutes to get to one of the trials and prove your loyalty to the gods. Use !bless to try your luck inside the shrines. This command can only be used once per try every time the event activates.

⟢ There is a 50/50 chance that you either win one of the rewards or lose for being greedy.

⟢ A pity system ensures that after a player is babyfied 5 times, the 6th attempt will guarantee a reward. Upon obtaining the reward, the pity tracker is reset to 0.

⟢ Upgraded Titan Mutations and Blessings are not allowed to be gifted or traded.

Rewards

Getting blessed by the shrine can give you the strongest powers in the game. Those contain one of the following per use:
⟢ Any Blessing
⟢ Titan Mutation
⟢ Triple Trait Mutation
⟢ Limited Roles (that apply)

Combat Rules

⟢ Combat, such as hunting, territory, or personal space, in POI's with shrines is not allowed, but only if the event is actively running.

Upkeep

Upkeep

Dinosaurs in Elys-Astra don't just walk around to hunt and eat. They have to take care of themselves through upkeep, which includes cleaning, sleeping, and staying full by hunting their preferred food, which improves longevity and strength over time.

How does upkeep work?

⟢ Each species has its own list of preferred foods, way of cleaning itself, and activity period that have corresponding upkeep commands. Following these behaviors unlocks the ability to use these commands.

⟢ Upkeep is separated into 3 types: Satiation, Hygiene, and Energy.

⟢ These 3 methods of personal maintenance will deplete from 100% to 0% in 20 minutes, with an in-game whisper reminding you when each method's percentage gets low.

⟢ The commands will only work once each method reaches 0%, but it is important you do the correct behavior before using the command. If not, it is considered command abuse.

Satiation

⟢ Relies on a diet of creatures from your dino's preferred foods. For example, Dilophosaurus has Didelphodon as a critter it prefers to eat, and will hunt it over other critters in order to regain satiation.
⟢ Following this behavior allows for the use of the !tasty command.
⟢ Maintaining your Satiation will improve your strength and hasten your growth.

Hygiene

⟢ Relies on maintaining cleanliness by your dino's preferred way of grooming. For example, Citipati's enjoy dust-bathing to stay clean, and will do so periodically to regain hygiene.
⟢ Following this behavior allows for the use of the !clean command.
⟢ Maintaining your Hygiene will improve your overall health and health recovery.

Energy

⟢ Relies on resting during your dino's period of inactivity. For example, Kaprosuchus is nocturnal, and will sleep during the day in order to regain energy.
⟢ Following this behavior allows for the use of the !sleep command.
⟢ Maintaining your Energy will improve your overall stamina and stamina recovery.