Server Rules
Here is a rundown of our rules.
Rules Override Priority
Server Rules
Hunting
β¦ Hunting
These are the hunting rules that uphold the realism of our fantasy semi-realism server. Here you will find how to hunt, when to hunt, and how the body down rules work. Hunting is allowed at 60% hunger or below by default. Doing so within Line of Sight (LOS) of another body down is not allowed unless it is glitched/blocked or an unclaimed Tier 1 body.
These rules make hunting not just about killing, but help make it a fun and tense experience with battles between life and death.
Who can hunt and when?
Hunting is allowed for any dinosaur capable of consuming meat when their hunger is at 60% or lower.
Hunting within LoS of another body is not allowed unless it is either an unclaimed Tier 1 body or glitched/inaccessible (e.g. deeply submerged in water, on a cliff where you can't get to it).
At least one pack member must be the correct hunger to initiate a hunt. That member doesn't need to start the hunt.
Once a body drops during a hunt, it belongs to the party that started the hunt, regardless of who died, to ensure fairness.
During a disaster, combat and hunting in shelter/caves is not allowed as long as you stay in that cave, being inside right before it hits and after it hits to heal.
- π Tip! To check your hunger and thirst, use the !info command; the bot will whisper you the stats in Global!
Hunt Timer and Failed Hunts
A hunt is considered failed when a target is not killed before the combat timer has ended, or a member of the hunting party dies. The target player or group can't be attacked for 30 minutes once the combat timer expires.
ο»ΏIf a hunt is successful, the 30min cooldown does not apply; it only applies to failed hunts.
Revenge Killing and Pack Hunting
Revenge killing or swapping to another dinosaur to harass a player/party in game is not allowed.
When you kill another player, you will receive a whisper telling you the name of the person you have killed.
When you get killed by a solo player, you will receive a whisper telling you the name of the player and their hunger percentage.
When killed by a pack, you will receive a whisper of the person that killed you, their hunger percentage, the name of the person with the lowest hunger in the group, along with their hunger.
Hunting Hunger
Keep in mind, if you get killed by a pack, another party member may have been the correct hunger, even if it shows an incorrect hunger of the one that had killed you, because only one group member needs to have 60% or less hunger to hunt.
β¦ Body Down
Body Down (BD) represents player corpses that have died during a hunt, natural causes, or other reasons. To ensure fairness and avoid unnecessary killing, it is not allowed to hunt within Line of Sight (LoS) of a BD.
What's allowed when you have a BD claimed?
The owner of a body can be either the one who killed the target, successfully contested and won, or just found it abandoned.
Body owners must defend their body from scavengers. They can not let them eat/scavenge freely from it; this is counted as mixpacking. No aggro call is needed to attack scavengers that attempt to scavenge within the range of 1 Spino length around the BD.
Players can choose to stay with their BD if they wish, until they get contested off it or it despawns. However, if the BD is left unattended (e.g. owner leaves to get a drink), it can be claimed by another party and must be contested for.
What is not allowed?
Hunting within LoS of a BD is not allowed. Be careful of your surroundings if multiple packs are hunting at the same time because once a body drops, other fights within LoS must stop immediately.
Chunking a BD is not allowed. This means ripping out meat chunks and not eating them, which makes the body despawn faster.
Glitched or inaccessible bodies may be ignored.
AI corpses do not count as body down unless itβs an argent body.
Tier 1 Bodies
Tier 1 bodies are excluded from BD rules only when unclaimed.
If a Tier 1 body drops during a contest or hunt (as either the intended target or a hunting party casualty), regular rules apply.
If there is a claimed Tier 1 body within LoS, it cannot be ignored.
β¦ Contesting
Contesting comes into play when another party wants to take over a claimed body down (BD). To avoid unfairness to the body owner, these rules ensure that both parties have time to act by either forfeiting or fighting. Players must wait 30 seconds before contesting a body they see drop and when another party has won a contest.
Both herbivores and carnivores can contest any resources they eat. Carnivores contest corpses/player bodies while herbivores may contest for berry bushes, melons, etc.
When To Contest
For herbivores, replace "body" with edible resource.
Only T2+ bodies count as BD; T1 bodies can be ignored.
You can't contest what you can't hunt. If you are considered a Pest, for example, you cannot contest what you are excluded from hunting.
Only 1 dinosaur/pack may contest at a time.
To contest for a body, approach 1 Spino length away from the owner and aggro call 3x.
Combat can start sooner if the owner aggro calls back during your 3 calls.
The contest ends when the body owner or a contestant dies, or if one of the involved parties fully forfeits.
When you see a body drop, you must wait 30 seconds before initiating a contest. This also applies when you see that another party has successfully contested a body. This is explained in the Combat And Timer rules.
After a failed contest, that party may not be contested again for 30 minutes. This is not the same as failed hunt timer.
Forfeiting A Contest
When a contestant moves more than 2 Spino lengths away from the body, they auto forfeit and may not rejoin the fight.
The body owner(s) may only chase off contestants up to 2 Spino lengths away from the body.
β¦ Combat And Timer
Combat is when 2 parties engage in anything that triggers the combat timer, such as a hunt, territory, spar, or contest. This is shown by the red eye symbol that pops up with a cool down at the bottom of your screen. This said timer is not protecting you from getting attacked outside of combat; only active fights do. This means that even if this timer is running on your screen and you're sitting somewhere to heal after some form of combat, then others may still attack you if they see you as an easy meal.
What Is a Combat Timer?
The combat timer appears when you take damage, like during a hunt.
If the timer drops to 0 and the target is still alive, the hunt is considered a failure and the hunting party may not attack that player/group again for 30 minutes.
If someone clearly charges or swipes at you, you may strike first; you don't need to wait for them to trigger your combat timer beforehand to preemptively protect yourself.
Attempted strikes or lunges count as that party initiating a hunt regardless if the attack lands. If someone clearly intends to fight but misses, it counts as starting combat.
What doesn't count/isn't allowed in combat?
Aggro calls alone are not a reason to attack first due to lack of context. They could mean a territory, spar, etc.
Tag-teaming, the act of switching out group members during active combat, is not allowed.
Meshing, the act of hitting through or hiding your body in rocks, the ground, walls, etc. to unrealistically inflict or avoid damage is not allowed.
Do not push/clamp to glitch users out of bounds. Body blocking, however, is a valid hunting strategy that players can do during combat. This does not apply to parties that are not involved in the combat.
Teleporting (TP), logging, or fleeing into a Home Cave mid fight or when obviously being hunted is not allowed. Players are not allowed to utilize these methods to escape being hunted.
Anything that can't dive or not classified as semi-aquatic/aquatic is not allowed to intentionally die in water. Being dragged or pushed inside water and then dying does not count as intentional.
You are allowed to cross water in an attempt to escape a hunt, but you may not use it to bypass the combat timer; this applies to terrestrials and fliers.
- π Tip! Keep an eye on your stamina during combat! If you are not confident that you can cross water without risking drowning, try to find another escape route!
β¦ Third Party
Third partying (3P/3rd party) is strictly forbidden in our server. Not only is it very annoying, it also inflicts unfair disadvantages/advantages to the parties involved. 3rd Party counts when players join a fight without being grouped and interrupt gameplay such as hunts/contests/territory. It is important that when a 3P happens, both initial parties stop combat immediately. If one of them doesn't, it will count as mixpacking for allowing the 3rd partying member(s) to help them in a fight. The 3rd party member(s) may be killed if they do not disengage by the parties originally in combat, and the initial fight can continue if applicable once the 3rd party BD is gone.
The BD that drops belongs to the party that initiated the fight at the beginning, following BD rules. This does not count as a failed hunt and the other party may still be hunted when the BD despawns.
There are a few species profiles that are allowed to 3rd party, so make sure to read through profiles.
Quick Bullet Points
3rd party is not allowed.
You may join a group mid fight to help, if you can and are allowed to group up with that species, but it is important that you group up via in-game system before you join that fight.
If you are not involved in a fight, you must stay 1-2 Spino lengths away and not get in the way.
Using buff/debuff calls when not grouped counts as 3rd Party.
β¦ Spawn Killing
Spawn killing is not against the rules here in Elys. It is the player's duty to make sure they logout in a safe spot to avoid spawning when there are predators around, especially in high traffic areas. Once you spawn into the server, you are at the mercy of other players.
Quick Bullet Points
Spawn killing is allowed as long as hunting or territory requirements are met. However, killing on sight (KoS) just because a player spawned is forbidden.
Remember, it is your responsibility as the player to log out safely.
Group Sizes
β¦ Group Sizes
Group sizes define how many dinosaurs per tier are allowed to group up. This ensures that there aren't any megapacks of carnivores roaming around, providing better balancing and fair gameplay. Herbivores may have unlimited herd sizes but their defensive members limit is the designated group tier limit listed below.
Only sub-adult and adult dinos count towards these limits.
Tip! Remember that tag-teaming during combat is not allowed!
Max Group Sizes Per Tier:
Tier 1 β 10
Tier 2 β 8
Tier 3 β 4
Tier 4 β 3
Tier 5β6 β 2
β¦ Multipliers
Some of our roles allow an extension to grouping limitations. This is most beneficial for carnivores, however this allows herbivores to increase their defense limit, allowing more members to fight back when the herd is attacked.
Tip! Remember that only 1 player with this role is allowed per group.
Matriarch
T1 β 15
T2 β 12
T3 β 6
T4 β 4
T5β6 β 3
Shepherd
T1 β 25
T2 β 20
T3 β 10
T4 β 7
T5β6 β 5
Matriarch + Shepherd
T1 β 30
T2 β 24
T3 β 12
T4 β 9
T5β6 β 6
Mixpacking
β¦ Mixpacking
Mixpacking is the most common rule broken. It means helping or grouping with dinosaurs outside your species, which includes sharing food, letting other players scavenge with no consequences, helping ungrouped players quest, or protecting them, which are all prohibited unless your profile allows certain species to pack together.
Definition
- Helping an ungrouped dinosaur in any way counts as mixpacking.
- Grouping with a different species is not allowed, however there are some profiles that allow mixpacking behaviors. Make sure to read your dinosaur's profile.
Examples of Mixpacking
- Deinosuchus carrying a Struthiomimus across water.
- Hatzegopteryx flying a Pachy across Grand Plains.
- Helping waystone users outside your group.
- Assisting ungrouped dinos with hunts or quests (this includes giving free trophies).
- Helping in combat with buffs, nerfs, or body blocking when not grouped.
Exceptions
- Two dinosaur mods of the same species may group together, like the PT Rex and the Vanilla Rex.
- Not everything is considered mixpacking; there are symbiotic relationships where different tiered dinos are allowed to group together.
Punishment for Mix-/Overpacking
After the warning from staff is ignored and not corrected, face a 2h ban from in game.
Tip! Make sure to read the Symbiosis section for detailed explanations and information!
Nesting
β¦ Nesting Rules
Nesting in Elys-Astra is simple: any dinosaur, regardless of gender, may place a nest, incubate eggs, and have any gender as their partner. Nesting is a part of the more realistic aspect of Path, so there are a few rules to follow, but nothing close to what would be considered hardcore realism.
Who can nest?
- Any dinosaur can nest either solo or with any gendered partner; you don't need a partner of the opposite sex.
- Dinosaurs must be the same species to be allowed to nest together; the PT Rex and Vanilla Rex, for example.
What is allowed/not allowed during nesting?
- Nesting is only allowed in your dinosaur's preferred habitats, but can be placed anywhere within them.
- Only fully grown dinosaurs can nest. Players are not allowed to place down nests or get eggs when the parent is not an adult; this should not be possible anyways from in-game mechanics.
- To avoid overpopulation, players may only place and nest once per season with a max of 5 offspring unless that dinosaur's profile says otherwise.
- Nest-hopping is not allowed. You must stay for at least 30 minutes, unless both parents agree to let you go earlier. Players are not allowed to waste eggs by accepting nest/egg invites and then not joining.
- Spamming group, nesting, or egg invites is not allowed. Players that do this can be muted and egg invites from said players may be blocked for you.
How do I defend my nest?
- Destroying player nests is not allowed.
- As parents, players are allowed to defend within a 1 Spino length radius from their placed nest. They may not attack unprovoked and must aggro call at least 1 time to warn away intruders. This behavior follows the same guidelines for Personal Space.
- Parents may not chase intruders over 1 Spino length from the nest when they flee. They may defend until BD if the attacker does not leave after being warned.
Roles
β¦ Powerful Roles
In Elys-Astra, there are special roles with boosts to make you stronger. But each power has a price...
A curse is always slumbering within. Some of these roles give you power and some have a curse that is impossible to resist, implementing altered behavior. Some of them are so rare that they are limited...
Following a role's requirements is mandatory; breaking this will result in role removal and the loss of its power.
Limited Roles and Blessings cannot be traded or gifted. Any abuse will be punished with a complete inventory wipe.
Some Limited Roles are restricted to 1 of each type per group, with groups being defined as both main members and any symbiotes.
Alpha
Common - Unlimited
- Earned by migrating 24x with !migrationbuff or purchasing in SP Shop for 300 SP.
- Buffs:
- turn radius +0.15
Grouping Limitations
- Only 1 Alpha allowed per group.
Banshee
Common - Unlimited
- Earned through 5% random chance while playing on the server.
- Buffs:
- weight +375
- max stamina +50
- Debuffs:
- max health -100
Required Behaviors
- This role may not be equipped on aquatic dinosaurs due to the water factor.
- Must be brightly colored.
- Territorial towards other Banshees unless grouped (must share same diet to territory).
- Allowed to act friendly to lure prey closer by friendly calling and stalking.
- Avoids water; will not cross water or drink unless at 25% thirst or lower; rain intolerance is optional. If hunting target moves into water, hunt must stop unless requirement to be near water is met.
Optional Behaviors
- Broadcasts a lot every minute, running into trees and rocks. May bite teammates from time to time due to confusion and may attempt to bite at water before drinking from it.
Donator: @ErosDemi
Fallen
Common - Unlimited
- Earned through Trials and randomly upon either being nested during Bloodmoons or entering Sharptooth Marsh.
- :Buffs:
- speed +0.25
- turn radius +0.2
- Debuffs:
- weight -200
Required Behaviors
- Primary color must be pink or red.
- Can only hunt critters and dinos younger than Sub-Adult.
- Will court potential mates in Savannah Grasslands during Winter by the Ring of Fire.
- Courted dinos must be Fallen of the same species.
Optional Behaviors
- Can attack their own offspring if at 25% or less health while also actively starving (taking hunger damage). Babies that survive an attack must leave the group and will actively avoid their parents for a lifetime, remembering them.
- Enforces personal space towards anything Sub-Adult and younger.
- Fallen offspring will be hyper-aggressive towards their siblings, even chasing them off from their meals, but never to kill.
Donator: @ππΆπ±
Matriarch
Common - Unlimited
- Earned by nesting 48 unique users or purchasing in SP Shop for 300 SP.
Grouping Limitations
- Only 1 Matriarch allowed per group.
- T1 & T2 β +2 additional packmates / defenders
- T3 to T6 β +1 additional packmate / defender
Repterus
Earned randomly by spawning.
- Buffs:
- weight +150
- speed +0.05
- Debuffs:
- armor -0.025
Roamer
Common - Unlimited
- Earned by completing 100 quests.
- Buffs:
- weight +400
- armor +0.1
- max stamina +60
- Debuffs:
- max health -150
- increased thirst drain
Grouping Limitations
- Can only group with other Roamers of the same habitat, tier, and diet. Symbiotes must be Tier 1 only.
Required Behaviors
- Primary color must be white or red.
- When thirst drops below 40%, must prioritize finding water over initiating hunts or contests (active combat may be finished).
- Cannot fully deplete any food source; must abandon bodies or vegetation at 50% food value or higher and move on.
- Must sleep within LOS of water; cannot use !sleep away from water sources.
- Cannot claim or initiate territory; must forfeit all territory disputes.
- Cannot hunt other Roamers.
Optional Behaviors
- Stand in rain or mist without seeking shelter.
- May kill AI critters and stand over them instead of eating.
- Shake head as if clearing confusion.
- Seek out and sit in mud patches.
- Stare at water sources before drinking.
Donator: @ForrNaught
Shepherd
Common - Unlimited
- Earned by migrating 24x with !migrationbuff or purchasing in SP Shop for 300 SP.
- Increases herd defense size by 2.5x max tier limit (ex: Eotriceratops from 2 β 5 defenders).
Grouping Limitations
- Herbivores only.
- Only 1 Shepherd allowed per group.
Albino & Melanistic
Uncommon - Unlimited
- Earned randomly by being nested.
Albino
- stamina regen +0.2
- turn radius +0.15
- max health -75
- armor -0.05
Melanistic
- knockback +0.3
- armor +0.05
- max stamina -75
- increased hunger drain
Ashen
Uncommon - Unlimited
- Earned by completing the Ring of Fire.
- Buffs:
- speed +0.1
- fall resistance +650
- max stamina +45
- carry capacity +500
- Acquiring this role unlocks the ability to use !sacrifice, which offers a 50% chance to kill your dino in exchange for any mutation, genetic, or role. This command has a 7 day cooldown.
Required Behaviors
- Ashen are not allowed to be colorful; must be gray/pale/dull/colorless.
Cursed
Uncommon - Unlimited
- Earned through 10% upon entering Burned Forest (1h cooldown).
- Buffs:
- weight +100
- max health +100
- turn radius +0.3
Required Behaviors
- Must aggressive call 3x upon entering a new POI.
- If a creature in your line of sight stays within 3 Spino-lengths of you for the time it takes you to aggressive call 2x, you must charge and attack them. Ignores body down.
- Once you reach 50% health, you must 4 call and retreat.
Donator: @kinich kinnie
Frostbitten
Uncommon - Unlimited
- Earned through chance after surviving a Whiteout event.
- Buffs:
- max health +300
- armor +0.1
- speed +0.1
- Debuffs:
- weight -400
- jump -0.6
Required Behaviors
- Constantly seeks warmth from warm POIs or the presence of other creatures.
- Frequently invades personal space in an attempt to warm up.
- Will rub against pack/herd mates and others regardless of danger.
- Must flee if attacked.
- May never fight back if personal spaced.
- During Autumn and Winter, this behavior becomes more persistent.
- During Autumn and Winter, may never initiate personal space against others.
Donator: @Zipley
Infested
Uncommon - Unlimited
- Earned by Infested event or drinking from infested water.
- Buffs:
- max health +175
- turn radius +0.15
- Debuffs:
- armor -0.05
- speed -0.05
Required Behaviors
- Must attack groupmates at 25% hunger (cannot avoid by leaving group).
Optional Behaviors
- Occasionally aggro call at rocks, trees, and water or jump of cliffs to show that your dinosaur's brain has been infested by parasitic bacteria!
Donator: @Annumara || MOD ||
Nomad
- Earned by visiting all land or water POI's. Start with /nomad in your first POI and then the bot will track your journey until the end. To check the current progress of your journey, use /nomadstatus.
- The role will be locked onto the dinosaur you have done this journey with. It cannot be swapped to another dinosaur.
- Buffs:
- speed +0.3
- fall resistance +300
- Debuffs:
- weight -500
- max health -50
Grouping Limitations
- Must be solitary; may not group up with anyone.
Required Behaviors
- Nomads must automatically flee every territory and contest and cannot accept them.
- Must be nomadic; they must keep wandering around.
Donator: @NovaChrome
Protector
Uncommon - Unlimited
- Earned by reaching max Elder on 3 different species.
- Buffs:
- max health +350
- health regen +0.3
- Allows players to defend young from unfair hunts.
Grouping Limitations
- Cannot group past 2; both Protectors have to be in the same tier.
Required Behaviors
- Only Tiers 2-4 may be Protectors.
- Must third-party only hunts between species of drastically different ages when in LOS.
- Hunts the predator(s) instead of simply distracting it if at 60% of lower hunger.
- Harasses creatures who attempt to hunt young by being a nuisance (e.g. running around them quickly, biting at their tail, etc.) until the young is out of LOS; harassment doesn't permit killing unless at appropriate hunger percentage.
- Defends itself from being hunted if it cannot escape.
Prohibited Behaviors
- Cannot hunt/eat any species below sub-adult at all.
- Cannot have offspring.
- Cannot be a Pest.
- Cannot enforce personal space.
- Cannot protect young from combat engagements outside of hunts (e.g. contests, territory, etc.)
Donator: @Elysian_Cedarcall
Repterus Mutatus (RMT)
Uncommon - Unlimited
- Earned through Miniboss event or Sharptooth (small chance, 1h cooldown).
- Buffs:
- weight +300
- speed +0.07
- Debuffs:
- max health -100
- armor -0.05
- increased hunger drain
Grouping Limitations
- Can only group with other RMT of the same habitat, tier, and diet. Symbiotes must be Repterus or RMT.
Required Behaviors
- Dino's colors must be green or blue only.
- Must prioritize hunting/contesting Ashen
Zephyrion
Uncommon - Limited
- Earned by surviving Whiteout or Windfang (5% chance).
- Buffs:
- weight +150
- speed +0.25
- turn radius +0.1
Grouping Limitations
- Only 2 allowed per group.
Required Behaviors
- Primary color must be purple.
- Only hunts T4 or lower. (Pests, critters, etc.) can scavenge.
Donator: @Ralosys
Apex, Splicer, & Vanguard
Rare - Limited
- Apex β Christmas β speed +0.25
- Splicer β Valentines β weight +575
- Vanguard β Halloween β armor +0.25
Grouping Limitations
- Only 1 of each role allowed per group.
Bounty Hunter (BH)
- Only obtainable through Trials and giveaways.
- Buffs:
- weight +350
- speed +0.15
- turn radius +0.2
Grouping Limitations
- Only allowed to group with other Bounty Hunters of the same species; max of 2.
Required Behaviors
- Will prioritize T4+.
- Will only hunt below T4 when hunger is below 20% (pests must still abide by pest rules).
- Will not back down/forfeit from a territory, spar, or hunt as they would rather die than lose their honor.
Optional Behaviors
- May hunt at 10% higher hunger than the active allowed percentage (ex. during Summer, may hunt at 70% instead of 60%).
Donator: @ChromeCam | Support
Cannibal
- Earned by being nested (events only) and Mystery Boxes.
- Buffs:
- combat weight +395
- speed +0.19
- turn radius +0.19
Grouping Limitations
- Cannot group or nest; is always solo.
Required Behaviors
- Carnivores: Can only leave their body if at 25% or less thirst (must return immediately once satiated) or a natural disaster/event occurs. Due to their extreme possessiveness, they will immediately contest, regardless of hunger percentage, if their body was claimed by someone else while they were away.
- Herbivores: May hunt at 60% hunger. Can only leave their body if at 25% or less thirst and/or hunger or a natural disaster occurs.
- When a cannibal is hatched in, it kills its siblings (important for parents to find cannibal young via !sniff and kill it as quickly as possible).
- Cannibals prefer to stalk before hunting; if spotted with an alert call while stalking, the cannibal stops and must commit to the hunt or leave the creature alone.
- If a cannibal herbivore is below 60% hunger and it kills another creature, it immediately gets +150 hunger points.
Dark Urge (DU)
Rare - Unlimited
- Earned through winning arena events or giveaways.
- Buffs:
- speed +0.1
- turn radius +0.25
Grouping Limitations
- Can only pack with other Dark Urges (can be different tiers but must be same habitat/diet).
- Only 3 max per group.
Required Behaviors
- Primary color must be red.
- Must enforce personal space.
- Only hunts T4+ or Pests and does not scavenge.
- Will not eat salt rocks or critters unless about to starve (10% hunger or less).
- Accepts any spar invite.
Donator: @π©πππΎπΎ | @πΏπΎπΆπ΅πΎππ
Gluttony
Rare - Limited
- Earned by having every clamp-related dinosaur rebirthed at least once.
- Buffs:
- carry capacity +750
- armor +0.15
- max stamina +150
- hunger +60
- Debuffs:
- speed -0.3
Grouping Limitation
- Can only group with other Sin roles (NOT other Gluttons).
Required Behaviors
- Must only be applied to dinosaurs that have Clamp or Bonebreak.
- Must only hunt creatures it can clamp or bonebreak.
- Must be albino, melanistic, dark, or extremely light toned (black, white, grey, etc.).
- First attack must be a clamp or bonebreak (whether it hits or misses).
- Cannot tolerate other Gluttons and will attempt to purge them.
- Must always respect personal space.
- If a Glutton is discovered via !sniff, it must be hunted before any other hunt occurs.
- If discovered in a nest, the parent must kill and eat it.
Optional Behaviors
- Can hunt at 80% hunger or less at all times.
- Can scavenge.
- Can hunt siblings in nests at any time.
- Hunters may leave bodies once hunger is full.
- Hunts end when the hunter is completely out of stamina.
Donator: @MiracleHealer
Ice Breaker (IB)
Rare - Limited
- Earned through Christmas event mystery boxes.
- Buffs:
- weight +380
- max health +150
- armor +0.2
Grouping Limitations
- Only 1 allowed per group.
Kryptic Plague (KP)
Rare - Unlimited
- Earned only by meeting Kamona in-game and grouping.
- Buffs:
- weight +300
- speed +0.07
Required Behaviors
- Dino's primary color must be yellow or orange.
- Must prioritize hunting/contesting against Repterus Mutatus.
Donator: @Krypt
Mimic
Rare - Unlimited
- Earned through reaching max Elder on 10 different species.
- Buffs:
- max health +150
- max stamina +50
- armor +0.01
- Debuffs:
- weight -150
Grouping Limitations
- Can only infiltrate packs/herds of similar tier or higher creatures.
Required Behaviors
Must copy the coloration of the creature chosen to mimic.
Displays occasional behaviors of its true nature that may give away its mimicry.
At 25% food, must attack its "pack/herd" out of desperation.
Must stop attacking once the target reaches 50% health (DO NOT KILL).
May occasionally move away from its current pack/herd to feed according to its true diet.
Donator: @Horridon
Rabies
Rare - Unlimited
- Earned by grouping with Jessica or Chevy in-game.
- Buffs:
- weight +400
- speed +0.01
- turn radius +0.01
- Debuffs:
- max health -100
Grouping Limitations
- Only 2 max per group.
Required Behaviors
- This role may not be equipped on aquatic dinosaurs due to the water factor.
- Afraid of water; will refuse to drink unless about to dehydrate (10% thirst or less) and will try to "drown" itself in shallow water.
- Has outbursts of aggression towards its own species. May still group but will randomly attack and chase teammates until they snap out of it (will never kill them). Due to this, they prefer having symbiotes.
- Territories its own species on sight; does not wait until territory limit is met unless that group is bigger than 2 of the same species. May choose to forfeit after some time in combat.
Donator: @Creature
Ravenous
Rare - Limited
- Earned by killing 100 fully grown dinos at 25% or less hunger.
- Buffs:
- speed +0.25
- acceleration speed +0.25
- weight +250
- Debuffs:
- max stamina -50
- hunger drain +0.45
Grouping Limitations
- Each player with Ravenous in the group decreases maximum group or defender size by 1.
- Unlimited amount of Ravenous per group up to meeting the reduced grouping/defender limit.
Required Behaviors
- ο»ΏMust aggressive call 3x and defend bodies from their own groupmates for up to 30 seconds, only backing down once it has eaten its fill or is wounded (less than 50% health).
- Will become irritable towards its groupmates when below hunting hunger, aggro-calling and pacing, enforcing personal space, and often contesting for nearby food sources like critters, bones, or berry bushes.
- Once a Ravenous host nears starvation (20% or less), it will begin a hunt on its own symbiote. If a Ravenous symbiote nears starvation (20% or less), it must either hunt its host or abandon the group for a minimum of 30 minutes. Only other Ravenous creatures may assist in hunting symbiotes or hosts.
Donator: @WhyYaMakeMeMad, Bane of Babies
Sentinel
Rare - Unlimited
- Earned by grouping with Kamona in-game and must also possess Alpha or Vanguard.
- Buffs:
- turn radius +0.25
- armor +0.2
- knockback +0.1
Grouping Limitations
- May only pack with other Sentinels.
OR
- May only form a pack of 2 with a chosen mate of any tier within the same diet; no symbiotes.
Solo Sentinel Behaviors
- Will not claim territory.
- May choose a lone herbivore to claim, following it around and using it as bait for other predators, intercepting them once they approach.
- The chosen herbivore can defend the Sentinel but must disengage at 50% health or less.
Sentinel Group Behaviors
- Grouping limit follows the highest tier in the group.
- May only hunt at 40% or less hunger.
- Must stay in a fixed POI for at least 1 hour; may only leave earlier if their hunger or thirst drops to 25% or less.
- Cannot forfeit territory challenges.
Bonded Behaviors
- The chosen mate becomes the Sentinel's territory.
- Sentinel has to remain within LOS of their mate.
- Sentinels are extremely possessive; will immediately attack anything within their mate's personal space and will only back off once the target leaves it.
- If their mate initiates the contact, the Sentinel cannot attack.
Donator: Anonymous
Scavenging
β¦ Scavenging
Some small dinosaurs cannot hunt large prey all on their own, especially when afraid of those larger than them. To ensure that they can survive, these so called scavengers can steal bites of meat or berries from a food resource-guarded by an intimidating owner.
Scavenging always comes with a risk...
Are you willing to take it?
Tip! Trophies can be stolen through scavenging.
What is Scavenging?
Scavenging is a "grab and go" method of stealing food from an already claimed resource. This does not mean that scavengers can just walk up to a body and eat from it; they have to run up, take a chunk of meat or berries (maybe a trophy if the thief is feeling brave), and run away with them.
Only Tier 1 and Tier 2 can scavenge.
You must be hunting hunger to scavenge.
When in a group, if one member is at 60% hunger and another is at 70%, the one at 70% cannot participate in scavenging.
If you can't eat it, you can't scavenge it (trophies excluded).
Scavenging Combat
The body owner can always defend their body, but they can't chase scavengers over 1 Spino length away.
Scavenging is a risk - scavengers attacked by body owners may not fight back.
If a scavenger is killed while scavenging, other scavengers may continue but risk being killed as well.
Combat Timer does not apply during scavenging. If a group member dies, the body owner may keep defending, while scavengers may still scavenge.
Grab & Go
Tiers 1-2 may scavenge but must immediately run away with the food.
Once their hunger reaches 60% or more while stealing, scavengers must stop.
Seasonal Rules & Behaviour
β¦ Seasonal Rules & Behavior
Survival in Elys-Astra follows the rhythm of the seasons. Each season changes how dinosaurs act, migrate, guard, and survive. Players must roleplay seasonal changes realistically. If a specific behavior is not listed, you may follow any from your species profile that apply.
Spring
Season of renewal and growth.
As vegetation breaks through the remnants of winter, creatures turn their focus on recovering from the jaws of the cold by reclaiming previous resources and territory. Securing a mate and producing a bloodline take the highest priority. Males turn vibrant with color as they search for mates to form families with.
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Rutting & Dominance
Rivalries intensify in fertile POI's; displays, intimidation, sparring, and territory contests are common.
Males only spar other brightly colored males for mates; females may compete or select.
Sparring does not end in death (follow Sparring rules).
Summer
Season of abundance and thirst.
Everyone begins to feel the claws of the searing heat; competition falls away to self-perseverance. Animals huddle around waterholes and under the canopy of trees, hoping to quench their thirst and fend off the scorch, while predators save their remaining energy to stalk exhausted and resting prey.
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Keeping Cool
The heat quickly drains stamina, so rest under shade or relax in or near water sources to keep from overheating.
Water Guarding
Resource guarding a water source is forbidden in the Migration Zone.
Groups of 3+ may guard small ponds that have a water percentage of 25% or less in an effort to save it for themselves.
Solo Tier 4-6 semi-aquatics may guard large lakes that have a water percentage of 25% or less.
Tiers 1β3 cannot guard water regardless of water value.
Autumn
Season of preparation and apprehension.
As the heat retracts its claws, another threat looms in the gradually dropping temperatures; the time to tighten down the hatches is now. Carnivores are testy, using their impatience to swiftly fill ravenous bellies. Those that faced previous hardships struggle to fully ready themselves for what's around the corner.
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Desperate Measures
Carnivores must stay with their bodies until the food value drops to 50% or lower, thirst drops to 25% or lower, the body despawns, or they get contested off of it.
Hunting
Allowed at 80% hunger or less.
Winter
Season of scarcity and endurance.
The harsh cold sinks its fangs into every creature, blanketing the world in a frigid stillness. Every step, every breath, costs them energy they can't afford. Tense carnivores capitalize on weakened prey and rivals to quell their starvation as herbivores tirelessly protect any delicacies they can uncover from the frost.
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Food Guarding & Dominance
Herbivores may guard !tasty foods if rivals are present.
Dominant groupmates eat first and may defend food.
Disputes resolved by intimidation displays or sparring, never in death.
Hunting
Allowed at 40% hunger or less.
Sparring & Personal Space
β¦ Sparring & Personal Space
Sparring
Sparring is optional.
To spar, shake or broadcast call while looking at a player. If they do the same, the spar may start. If they donβt, then they didnβt accept it.
Sparring never ends in death; you are not allowed to kill the player. To signal that you are low, crouch and move your head away.
Personal Space
Personal space is optional to enforce.
1 Spino length around you is considered your personal space. If another dinosaur enters it, you may aggressive call at them once. If they donβt leave after 5 seconds, you may attack.
If you are getting attacked for personal space, you may not fight back and must distance yourself to 3+ Spino lengths away.
Those enforcing personal space may not chase further than 3 Spino lengths.
Symbiosis
β¦ Symbiosis
Symbiosis is a method of establishing a mutually beneficial relationship between two unlikely species. Tiers 1-2 may symbiote for higher tiers and must share the same diet and habitat. Dinosaurs that have 2 habitat such as flier x semi aquatic may symbiote for flier only. Symbiotes can scout locations, locate resources, and track hunts while the hosts offer easy meals and protection. When the host nests, the symbiote can assist with building the nest. Symbiotes do not nest when they are in symbiosis, but can help protect their host's young.
Symbiotes do not count towards a group's overall size limit, but do count when Limited Roles with 1 type per group limitations are equipped.
How does symbiosis work?
Tiers 2-3 may have 2 Symbiotes.
Tiers 4-6 may have 1 Symbiotes.
To recruit a symbiote, the protector/host simply invites them. These symbiotes are considered unbonded.
Unbonded symbiotes cannot help in fights/hunts/territory and cannot use buff/nerf calls.
To obtain a bonded symbiote, the host must approach a suitable symbiote with food to officially bond with them. This can happen after grouping up.
Bonded symbiotes may assist fully in all combat except territory.
Natural Disasters & Events
β¦ Natural Disasters & Events
The creatures that roam the lands of Elys-Astra are not the only dangerous things you have to worry about.
Extreme weather events and natural disasters are Mother Nature's way of enforcing the survival of the fittest; heavy droughts, extreme storms, and even terrifying meteor showers are part of her arsenal.
Other unexplainable phenomenon, like the ominous Blood Moon and deadly Windfang disease, make navigating Elys-Astra even more tricky.
Taking precautions when the signs of imminent disasters rear their heads could truly be the difference between life and death.
How will you survive the elements?
Important: Combat during disasters that require shelter is not allowed in shelter/caves. This applies the second the first warning drops and users start going into shelter to hide.
Thunderstorm
- Spring
- Disaster that causes disadvantageous side effects the longer you stay out in the torrential downpour; 3 total waves of stat debuffs.
- Each wave causes loss of armor (-0.15), max stamina (-30), max health (-250), movement speed (-0.1), and combat weight (-500)
- Being inside a Home Cave or designated shelter will protect you from the harsh weather conditions.
- Survival grants armor (+0.05), max stamina (+10), max health (+75), movement speed (+0.05), combat weight (+125), and growth (+0.1)
Heatwave
- Summer
- Disaster that causes quickened thirst depletion due to droughts caused by increased temperatures.
- Staying near available fresh water and resting in shade/mud can increase your chances of survival.
- Survival grants health regen (+1)
Windfang
- Autumn
- Epidemic event that causes the entire population to catch a disease which causes induced hunger loss; 3 total waves of vomiting.
- Each wave causes immediate loss of hunger, dropping it to 0%.
- Being around an abundant source of food or eating just enough to stop hunger damage can increase your chances of survival.
- Survival grants stamina regen (+1)
Whiteout
- Winter
- Disaster that causes disadvantageous side effects the longer you stay out in the cold; 3 total waves of stat debuffs.
- Each wave causes loss of armor (-0.15), max stamina (-30), max health (-250), movement speed (-0.1), and combat weight (-500)
- Being inside a Home Cave or designated shelter will protect you from the harsh weather conditions.
- Survival grants armor (+0.05), max stamina (+10), max health (+75), movement speed (+0.05), combat weight (+125), and growth (+0.1)
Meteor Strike
- Any season
- Galactic event where multiple meteors smash into the planet and cause mass annihilation and temporary wildfires.
- Causes immediate death to those who are not sheltered and health reduction to those that are sheltered when the meteors hit.
- Survival grants armor (+0.05), max stamina (+10), max health (+75), movement speed (+0.05), combat weight (+125), and growth (+0.1). Also offers a random chance to obtain 500 Stardust.
Blood Moon
- Any season
- Lunar event that causes hyper-aggression in herbivores exposed to moonlight.
- Herbivores that are not sheltered when the Blood Moon is exposed must aggro all nearby creatures, even group members.
- No buffs upon survival.
Infestation
- Any season
- Epidemic event that causes a random portion of the population to become Infected (gives the Infested role).
- No buffs upon survival.
Solar Eclipse
- Any season
- Lunar event that provides a rare blessing in the form of an Eclipse Mutation (Triple Trait Mutation).
- Each player has a 25% chance to obtain the mutation during the event.
Miniboss
- Any season
- Combat event that mutates one random player into a Miniboss for a short period of time.
- Provides increased stat and causes hyper-aggression.
- Stat buffs include combat weight (+2000) and turn radius (?)
- Miniboss events follow normal combat rules with the exception of hunger percentage and BD being ignorable and third-partying being allowed.
- Minibosses are enraged; they attack anything within reach, even group members, and will not run away from combat. They do not fear death.
- Those that survive as the Miniboss get to keep half of their stat buffs (until death, logging, or server restart) and obtain the Repterus Mutatus role.
- Miniboss-Killer keeps some of the stats.
Territory & Migration Zones
β¦ Territory
Territory is enforced when a dinosaur wants / needs to claim a POI. Any dinosaur may claim territory, but apexes are especially aggressive and naturally driven to dominate. Territory disputes may only occur within the same tier, diet and habitat. It is always mandatory for carnivores and optional for herbivores when the max group size limit per POI is reached. For example, if a POI has 2 Gigas and 1 Acro, only two T5's are allowed, so they must fight until there are only two T5's left, or until one party forfeit. It is allowed below max but becomes mandatory at max limit per POI.
Initiating Territory
Can not hunt the target when territory is required, max limit per POI is met. Territory must be done over hunting. May not turn into a hunt.
Initiate from 2-Spino lengths of your opponent. If they can hit you with a non-AoE attack without moving, you are too close. Once at the appropriate distance, aggro call 3 times.
Opponents must respond with an aggro call to accept. If they don't, it counts as an automatic forfeit and they must leave the POI. They cannot return for 30 minutes or risk getting KOS'd by the party that challenged them.
Combat continues until the limit per POI is reached or one party forfeits.
You may forfeit a territory even if you initially accept the challenge.
Territory ignores body down until the maximum population of the tier is restored.
Territory is optional for carnivores while the POI is still within its population limit, but mandatory once the POI max is exceeded. Territory is completely optional for herbivores. Once the limit is reached, territories, not hunts, must be initiated.
Forfeiting Territory
To forfeit, turn away and flee while giving repeated alert calls.
If you walk or fly away without returning to combat within 10 seconds, it will count as auto forfeit and you must leave or risk getting KOS'd as long as they stay in the POI they got challenged away from.
The challenger must let the forfeiting dinosaur leave and cannot continue attacking them. They may, however, follow them to make sure that they leave the POI. If they donβt leave and keep roaming in it, they may continue to be attacked.
β¦ Migration Zones
Migration Zones
Territory is still enforced in MZ's, but the group size limit per tier is doubled.
Territory in MZ below max limit per POI is not allowed unlike other zones.
When a party forfeits from a territory in an MZ, they must stay out of LOS of the party that challenged them.
Due to some MZ's being smaller than others, the forfeiting party has one chance to stay out of LOS after initially forfeiting. If they re-enter LOS a second time, they can be KOS'd by the challenging party.
Attention! This doesn't mean that you can group up to these amounts, they are only the threshold for when territory must be initiated.
T1: 20
T2: 16
T3: 8
T4: 6
T5: 4
T6: 4
Your Behaviour
β¦ Public Chat Rules
We aim for a respectful but relaxed environment. Casual conversation, disagreement, and jokes are allowed.. harassment, slurs, or targeted hostility are not.
Repeated false accusations against staff after clarification may result in moderation action.
Legitimate concerns should be reported through proper channels.
Elys Staff is held to a very high standard. No misconduct from both sides will be tolerated.
Behavioural Violations
No disrespectful behaviour towards anyone.
No spreading misinformation. (if gameplay related - gameplay behaviour infraction)
No advertising servers or other things in any shape or form.
No name-calling /insults
No disruptive arguments or disputes
No spam
No location dropping others, location dropping yourself is fine
Public discussions of rulebreaks are allowed if it is to positively remind if a rulebreak has happened. Must stop discussion if being told by staff.
Do not βmini-modβ or publicly accuse players of rulebreaking.
Metagaming
Loopholing
Targeting
No DMing staff members. All things are handled within tickets.
- π This is a PGe13 server. Any stuff that is not breaking server rules or involved with this server such as private dating issues is not for us to handle. Resolve private issues privately as long as all involved parties are at legal age of 18+.
- π Punishment: 1-hour mute and for sever cases, ban.
NSFW Content
No NSFW jokes, content, or language in chat, profiles, or roleplay.
No slurs in usernames, bios, jokes.
No βkys,β threats, or sexist/biased remarks.
- π Punishment: Permanent ban without appeal.
System Abuse
No abusing roles, commands, or inventory. Violations will lead to a complete inventory wipe including roles / the role that was misused gets removed.
Examples: stacking mutations, using !migrationbuff outside zones, restricted cmds (!tasty, !sleep, !clean) w/out profile permission.
Rulebreaks
Infraction 1 β Warning
Infraction 2 β Warning
Infraction 3 β Ban with appeal
Infraction 4 β Ban without appeal
Death by rulebreak: 1 full-growth item
- π Only thing that is not appealable are perma mute words (unless proven typo /context matters) and severe behaviour violations.
β¦ Perma Mute / Ban Words
This is a list of words that will get you auto permanently muted by the bot that will snipe you the second one of these words is detected. Not manually, completely automated. If you make a typo and get muted for it, open up a question ticket to get insight from staff.
Permanently mute takes away all the possibility for you to use 90% of the server features such as commands instead of a perma ban. NSFW and racial slurs or R slur will still be banned.
Wordlist
Backshots
Bitch
Cock
Cocksucker
Cum
Cunt
Dildo
Dyke
Fag
Faggot
Fgt
Fisting
Hoe
Milf
Nigga
Nigger
Penis
Pussy
Retard
Slut
Spic
Sybau
Tits
Towelhead
Tranny
Vagina
Wetback
Whore
β¦ Reporting
Reporting Users
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How to file a report
To file a report for a rulebreak that has happened in game, for example, use the Discord command /report, fill it out and send the report in. You must have complete evidence of the incident, ss for chat violations and video evidence for gameplay violations. Mobile and PC users may use Medal and Replay to clip their reports, consoles have gameplay clip feature.
Why do you need video evidence?
Simple, to avoid falsely reporting and infracting innocent users. Screenshots are simply not enough to prove a gameplay rulebreak since they can mean anything and have no clarification on how the situation was. For example, if someone was to report you with either just their word or just a screenshot for an improper contest and it's accepted while that wasn't an improper contest at all, it is extremely unfair towards you.
That's why, always have video evidence from beginning until the end of a situation so a proper investigation can take place.
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Reporting Staff
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Misconduct
If any staff has committed any type of violations of misconduct, they can be reported to @Admin via Staff Report tickets.
Should you repeatedly target staff and claim staff power abuse without any valid or true reasons, or even made up scenarios, you will be banned for misconduct and harassment. Repeated false exclamations will not be tolerated since they are very offensive.
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Reporting Users And Rewards
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Use /report with proper AGID + evidence to earn rewards.
Witness a Rulebreak
1 Upgraded Double Trait Mutation of choice
2 Genetics of choice
100 Stardust
Die to a Rulebreak
1 Compensation Growth
1 Upgraded Double Trait Mutation of choice
2 Genetics of choice
200 Stardust
Victim of a Rulebreak
1 Upgraded Double Trait Mutation of choice
2 Genetics of choice
150 Stardust
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Server Guide
Comfort
β¦ Comfort
Dinosaurs in Elys-Astra don't just walk around to hunt and eat. They have to take care of themselves through upkeep, which includes cleaning, sleeping, and hunting their preferred food so they stay healthy for longer, growing stronger over time.
Hygiene
Your satiation, comfort, and hygiene slowly decay over time; they have no affect on your stats or behavior.
View them with the !info command.
Once they reach 0, you unlock the !tasty, !sleep, and !clean commands, which you may only use if you do the task that's required in your dinosaur profile.
For example, some dinosaurs require shaking or rolling in mud to clean themselves.
If you do not do the task associated with the command, this is considered command abuse and leads to punishment.
Commands
β¦ All Commands
All command available can be found on the commands page at the very top of this page.
Daily Logins
β¦ Daily Logins
Playing 1h each day will give you a designated daily reward.
Rewards
Day 1: 3 DNA
Day 2: 1 Single Trait Mutation
Day 3: 3 DNA, 1 Single Trait Mutation
Day 4: 1 Full Grow, 5 DNA, 1 Double Trait Mutation
Day 5: 1 Triple Trait Mutation, 5 DNA, 1 Double Trait Mutation
Check what day you're on for daily via /checkdaily
Eldering
β¦ Eldering
Eldering has stages, you must use !migrationbuff a certain amount of times to reach each stage/milestone.
To begin the process, you must be nested and grow that nested species. Dying in between stages will send you back to the last stage you were at; if you were at 10 migrations (halfway through stage 3) and die, you will be sent to 8 migrations (beginning of stage 3).
Stages
4 Migrations Tier 1
Young Elder - +0.25 turn, +0.25 Precision turn, +125 health, +350 weight, -0.125 speed
8 Migrations Tier 2
Inexperienced Elder - no extra buffs
12 Migrations Tier 3
Experienced elder - Required to have duller skin, eat before others and lead the pack/herd. - +125 health and -0.035 speed (stacks with stage 1)
16 Migrations Tier 4
Withering elder - Required to be completely gray, begins slowly taking damage until death, pack/herd will stay by its side until it passes away - -0.035 speed (stacks with stage 1 and 3)
Rebirth
Once your dinosaur passes away at 16 migrations, you will receive a rebirth token. Rebirth tokens can be used to buff your health, damage or armor.
You can only get 3 rebirths maximum per species, and a rebirth token can only spec into a single stat. You can spec into 3 different stats once, or even spec into a single stat 3x.
Genetics & Mutations
β¦ Genetics
Smaller buffs that are very helpful for survival, slightly modifying your dinosaur's stats by the stat it's written for.
Genetics are common, found throughout your journey in this server.
How to get Genetics
You can get genetics simply by being nested in, or via /shop where they can be purchased with Survival Points (SP), which you gain automatically and passively just by playing!
Types of Genetics
Speed - Faster movement speed
Turn - Improved turn radius
Buff / Nerf Calls - Longer call duration
Jump - Slightly increase your jump height
Survival - For faster bleed/venom heal
Oxygen - Increase the time you can stay underwater
How to apply
To apply a genetic, use /assign and select your dinosaur species. You can have 1 mutation and 1 of each genetic type equipped to a dino at a time.
β¦ Mutations
Otherwordly powers that alter stats, twist your DNA, and help you become stronger. Mutations used on your dinosaur will significantly improve their stats, usually being Combat Weight, Health, Speed, Turn, Stamina or Armor.
How to get
To earn your powers, you can either roll for them using /mutate which will require DNA to alter your dinosaur's stats. For even stronger mutations, Stardust can be used instead using /starmut. To upgrade an owned triple-trait mutation, you can do /upgrade which will consume 500 Stardust for a 50% chance to upgrade your mutation. All mutations have an upgraded version that offers improved buffs.
To upgrade a Titan Mutation use /upgrade_titan which has a 40% success rate, consuming a Blessing.
Types of Mutations
There are different type of mutations that you can earn:
Single Traits - One stat buff, for example Armor, obtainable via SP shop or /mutate
Upgraded Single Traits - One improved stat buff, obtainable via /starmut
Double Traits - Two stat buffs, for example Weight x Stamina, obtainable via SP shop or /starmut
Upgraded Double Traits - Two improved stat buffs, obtainable via /starmut
Triple Traits - Three stat buffs being Armor, Weight and Health, obtainable through events or /starmut
Upgraded Triple Traits - Three improved stat buffs, obtainable through events or /upgrade
Titan Mutation - Buffs Weight, Armor, Stamina, Health, obtainable through events
Upgraded Titan Mutation - 40% chance of success when using a Blessing to upgrade a Titan Mutation. Titan Mutation is not allowed to be traded or gifted.
- π Tip: To see your dinosaur's stats use !stats in Local in game!
Migrations
β¦ Migrations
As seasons change and resources ebb and flow, all creatures heed the instinctual call to follow the wave of Mother Nature's abundance. Herbivores are coaxed by flourishing vegetation and reliable nesting spots, while carnivores capitalize on this migratory behavior for consistent meals. With the changing seasons and passing time, dinos begin to show their age, growing alongside their experiences, struggles, and victories, before eventually falling into place in the circle of life.
What is migration & how does it work?
Migration is the act of following specific locations in order across the map to mimic the natural passing of seasons and resources.
Migration Zones, or MZ's, are selected POIs that make up these specific locations in the migratory cycles.
MZ's offer more resources than other POIs, including prominent nesting locations, increased food sources, and cleaner water.
Land Migration Cycles are followed by land, flier, and semi-aquatic dinos.
Ocean Migration Cycles are followed by semi and full-aquatic dinos.
Migration is mandatory for herbivores in a herd of 3 or more.
Gondwa Land Migrations
Cycle One
Spring - Triad Falls
Summer - Titan's Pass
Autumn - Birchwoods
Winter - Desolate Pass
Cycle Two
Spring - Hunter's Grove/Snake Valley
Summer - Burned Forest
Autumn - Sand Caverns/Big Quill Lake
Winter - Stego Mountain
Cycle Three
Spring - Green Valley
Summer - Whistling Columns
Autumn - Grand Plains
Winter - White Cliffs
Gondwa Ocean Migrations
Cycle One
Spring - Seagrass Bay
Summer - Golden Kelp
Autumn - Red Kelp Forest
Winter - The Teeth
Cycle Two
Spring - Volcano Bay
Summer - Sunken Hoodoos
Autumn - Sweetgrass Shallows
Winter - Golden Plateau
Cycle Three
Spring - Red Reef
Summer - Ocean Stacks
Autumn - Kelp Forest
Winter - Sweetwater Shallows
Migration Zone Behavior
The max population for each tier is doubled in migration zones (e.g. Tiers 5-6 doubles from 2 to 4, Tier 4 doubles from 3 to 6, etc.).
Territory rules still apply in MZ's; carnivores must territory each other when the max capacity of each tier is exceeded.
When a party forfeits from a territory in an MZ, they must stay out of LOS of the party that challenged them.
Due to some MZ's being smaller than others, the forfeiting party has one chance to stay out of LOS after initially forfeiting. If they re-enter LOS a second time, they can be KOS'd by the challenging party.
Ring of Fire
β¦ Ring of Fire
A ring of fire will exist in Savanna Grassland, if you enter this ring of fire and survive long enough.
Only those who survive their flesh burning in the fire, may be rewarded with The Ashen role that is gifted by Zorak, the Ancient Guardian of Fire and Chaos.
Entering this ring is at your own risk. Survive or die.
The Ashen
+0.1 MovementSpeedMultiplier
+650 FalldeathSpeed (less fall damage)
+45 MaxStamina
+500 CarryCapacity
Unlock access to a command called !sacrifice for 50% chance to kill your dinosaur and receive one of ANY mutation, genetic, or role that Zorak will steal for you. This has a cooldown of 7 days (only works with role equipped).
Ashen are not allowed to be colorful and must be gray/pale/dull/colorless.
Will be targeted by Repterus Mutatus users.
Blessings & Trials
β¦ Blessings & Trials
Trials are places of the gods Rhaegorian and Tolouya
who open their doors for worthy players to try and
get the chance of getting blessed. Be worthy of
your pure heart or get punished by being reborn
as a baby for your greed.
Trials
Trials are places of the gods Rhaegorian and Tolouya
who open their doors for worthy players to try and
get the chance of getting blessed. Be worthy of
your pure heart or get punished by being reborn
as a baby for your greed.
Rhaegorian's Trial
This shrine is located in Sharptooth Marsh.
Tolouya's Trial
This shrine is located in Snake Gully.
Rewards
Getting blessed by the shrine can give you the strongest powers in the game. Those contain one of the following per use:
Mythos Blessing ( +1250 carry, +5 jump )
Everflow Blessing ( +.2 to all recovery rates )
Vulcan Blessing ( +700 Combat Weight, +.2 Health Recovery, +.2 Turn Rate, +.1 Speed )
Luaths Blessing ( +.2 Speed, +.2 Turn Rate, +.3 Stamina Recovery, +75 Stamina )
Gaia Blessing ( +450 Health, +75 Stamina, +.15 Armor, +.2 Health Recovery )
Titan Mutation
Triple Trait Mutation
Limited Role
How to obtain
This is an event like any other which can happen randomly but it is rare. When the announcement pops up, you have 15 minutes to get to one of the trials and prove your loyalty to the gods. Use !bless to try your luck inside the shrines. This command can only be used once per try every time the event activates.
Titan Mutation and Blessings are not allowed to be gifted or traded.
How this works
There is a 50/50 chance that you either win one of the rewards or lose for being greedy.
Combat Rules
Combat such as hunting, territory or personal space in those POI is not allowed but only if the event is actively running.